Becca Hartwell: Tchau.
Danny Reyes: Okay, welcome back to the Plumbob Report. I'm here with Danny Reyes, and honestly, this week went off.
Speaker 3: It really did. Like, where do we even start?
Danny Reyes: So first up, Sims Community reported there's an April 28th hotfix, and on top of that,
Speaker 3: Wow.
Danny Reyes: GameRant says a major May update is coming, and the patch notes are apparently too long to even post in one place.
Speaker 3: Wait, too long to post? That's wild, right?
Danny Reyes: Right? Like, is that a flex or a cry for help? We're going to dig into it.
Speaker 3: Both, probably. And speaking of EA doing things that raise eyebrows, we've got insider tea that EA isn't exactly thrilled with how the Marketplace is performing.
Danny Reyes: Plus new Maker Packs just dropped and EA sent out a motivation survey asking how we play the game, which, I mean...
Speaker 3: Oh, I have feelings about that survey.
Danny Reyes: You and me both, Danny Reyes. We'll get into it.
Speaker 4: And then we're celebrating the community side of things. PC Gamer dropped a full Businesses and Hobbies cheat sheet, SimMattically built a Challenge Tracker mod that lives right inside your game, and there's a PlantSim playthrough that honestly convinced me to touch grass.
Danny Reyes: Digitally, at least.
Speaker 4: Digitally, yes. And then we close out looking beyond The Sims 4. For Paralives' Early Access hits May 25th and InZOI is moving fast and Ubisoft quietly canceled an unannounced life sim called Alterra after three years.
Danny Reyes: Three years gone.
Speaker 4: Yep, we have thoughts.
Danny Reyes: Okay, let's get into the updates first. We want to hear from you. Submit questions via the web form in the description or give us a call at 747-677-1037 and leave your question. Don't be shy. Our AI Assistant makes it super easy. Okay, so, real talk. The teasers are out, the hot fix dropped, and my timeline is absolutely losing its mind right now.
Speaker 4: I saw your meme account getting tagged like 40 times this morning. What happened?
Danny Reyes: 40 times is lowballing it, Danny Reyes. My notifications are a disaster zone.
Speaker 4: Welcome to Sims Update Week. So let's actually break this down because there's a lot happening at once. at once.
Danny Reyes: Right, right. So, first, the hot fix. Sims Community reported that April 28th patch dropped for both desktop and console platforms, and the console update is apparently the bigger one.
Speaker 3: Right. According to MP1st, this is update 2.32, and it's specifically addressing community feedback, like gallery filtering was broken, showing players incorrect results, that got fixed.
Danny Reyes: Gallery filtering. That one had people genuinely upset. Set.
Speaker 4: It's one of those things where it sounds small, but if you use the gallery constantly, it's kind of infuriating.
Danny Reyes: Totally. And the console side had extra issues after the Marketplace launched on consoles earlier this month, so there was more to patch there.
Speaker 4: Right, so that's the hotfix. Quick turnaround, which is actually good.
Danny Reyes: Okay, but here's where it gets interesting, because while that hotfix was dropping, the dev team was also teasing something much bigger for May.
Speaker 4: And the teaser language is wild. GameRant. Brandt covered this today, and according to Ashley Claudinos piece, the upcoming base game update covers so many issues that the patch notes literally don't fit in a single laundry list post.
Danny Reyes: Wait, really? They can't fit it in one post?
Speaker 4: That's what they're saying.
Danny Reyes: I mean, that's either a great sign or a terrifying sign, depending on how you look at it. Both, maybe. Like, on one hand, a massive update is exactly what people have been asking for. asking for. On the other hand, how many things were broken that there's too many fixes to list?
Speaker 4: Right, right. That's the energy I'm picking up from the community, too. Everyone's excited and also a little bit like, how did we get here?
Danny Reyes: Okay, so here's the thing, though. Earlier this week, Sims Community reported that EA Community Manager Cade confirmed the May update isn't just bug fixes. He literally said, it's an update alright. Right.
Speaker 3: It's an update all right. Incredible communication.
Danny Reyes: I know, I know, but there's more. He also confirmed the focus is on Infants, Toddlers, and general improvements for the first half of May.
Speaker 3: Infant and Toddlers getting some love?
Danny Reyes: Yeah.
Speaker 3: That's actually a big deal. Those life stages have had issues for a while.
Danny Reyes: Huge deal. And look, I've been in rooms with devs who genuinely care about this stuff. stuff. I met some of the team at EA Play a few years back, and they know where the pain points are. So when I see Infants and Toddlers called out specifically, that tells me someone was listening.
Speaker 4: See, that's the Cautiously Optimism talking.
Danny Reyes: Guilty!
Speaker 4: Hmm, I want to believe it, I do. But we've had Big Update Energy before, and then the patch drops and it's like, okay, three things got fixed and two new bugs appeared.
Danny Reyes: No, you're not wrong. The track record makes people skeptical, that's fair.
Speaker 3: My Sims are still mopping floors during fires, Becca Hartwell. Autonomy is still a crisis.
Danny Reyes: We will get to autonomy one of these days, I promise.
Speaker 3: One day. But okay, real question. If the May update is as big as their teasing and community feedback actually shaped what went into 2.32... Does that mean the Reddit posts finally hit critical mass?
Danny Reyes: Honestly, probably a mix of both data plus noise. They're running surveys, they're watching forums, it adds up eventually.
Speaker 3: Speaking of EA watching what the community does and making choices based on what they see,
Danny Reyes: Oh, we're going there.
Speaker 3: we are absolutely going there because some of those choices, people have opinions. strong ones.
Speaker 4: So speaking of EA's choices, Becca Hartwell, I have to talk about this marketplace situation because my timeline has been unhinged.
Danny Reyes: Oh, I saw it coming. What happened?
Speaker 4: Okay, so Sims Community reported that EA is allegedly not happy with how the marketplace content is performing, and I just...
Speaker 3: I mean, come on. EA built this thing.
Danny Reyes: They made the bed.
Speaker 3: They made the bed, and now they're mad the sheets aren't silky enough.
Becca Hartwell: The irony is so loud.
Danny Reyes: So here's what the insider actually said, right? The same person who predicted the Marketplace a full month before it was announced. They're saying EA isn't happy with the content being sold and that Moola sales are underperforming expectations, which
Becca Hartwell: And the quote that's going around, if the Maker Packs were more interesting, they'd be selling better.
Danny Reyes: is a very EA thing to think.
Becca Hartwell: Right? Like figure out who's making these decisions and then be mad at the results of those decisions.
Danny Reyes: To be fair, though, there's a more charitable read here. If EA is unhappy with content quality, that could actually push them towards raising the bar for what gets approved on the Marketplace.
Becca Hartwell: Hmm. Okay, I'll allow it.
Danny Reyes: Or it's just finger pointing with no follow through. Both are possible.
Becca Hartwell: Two things can be true. And speaking of Maker Packs. Two new ones just dropped. Sims Community covered it. PieriSim has a new set, the Krom and Dine Maker Pack. Eight items for 300 Moola.
Danny Reyes: Which is around $3 for context.
Becca Hartwell: And SixamCC is back with part two of their Light Switches series, a North American set.
Danny Reyes: I love that light switches are a thing people are making whole series about.
Becca Hartwell: Listen, builders are a different species, and I mean that with... With full respect.
Danny Reyes: No, genuinely, the attention to detail in that community is wild. And the reaction to these packs has been mixed, right?
Becca Hartwell: Mixed is generous. People like the creators, they're not thrilled about buying individual decorative items piecemeal through a currency system.
Danny Reyes: Which kind of circles back to why EA might be disappointed in the numbers. If the community's already skeptical of the model itself, Even good content has a harder time converting.
Becca Hartwell: Exactly. The trust deficit is doing a lot of heavy lifting.
Danny Reyes: Okay, but let's pivot to something that I genuinely did not see coming this week.
Becca Hartwell: The survey.
Danny Reyes: The survey! So EA quietly dropped an official Sims 4 survey through their playtest circles, and Sims Community picked it up. They want to know why people play the game, like motivations, what keeps you coming back. Back.
Becca Hartwell: And I have thoughts, many thoughts. My Sims are currently in a mansion doing nothing while I watch them stand near a fridge.
Danny Reyes: That tracks.
Becca Hartwell: But okay, why is EA asking this now? What's the read?
Danny Reyes: So there are two ways to look at it. One, they're doing genuine player research to shape the next big update or whatever comes after Sims 4.
Becca Hartwell: Or two, data collection to figure out how to sell us more sh- Stuff!
Danny Reyes: I mean it's probably both. I've spent enough time watching how EA operates to know they don't send surveys without a reason.
Becca Hartwell: Right; there's always a reason.
Danny Reyes: But I'd rather they ask than assume. Honestly, if the answer to "Why do you play Sims 4" shapes what the May update actually prioritizes, that's not nothing.
Becca Hartwell: Fair point; and if you're in the playtest circle, go fill it out. Make your autonomy opinions known. Tell them your Sims mop during house fires.
Danny Reyes: Personal experience.
Becca Hartwell: Every single time.
Danny Reyes: And honestly, the fact that the community keeps showing up despite all of this is its own kind of answer to that survey. And it kind of connects to what we're talking about, because when the official game frustrates people, they don't quit. They build their own solutions.
Becca Hartwell: Mods, cheats, challenges, the whole thing.
Danny Reyes: The whole thing. We've got some genuinely great stuff to get into. OK, flip side of all that EA drama, though, because the community is out here doing the Lord's work.
Becca Hartwell: I mean, when is it not?
Danny Reyes: So PC Gamer just dropped a full business and hobbies cheat sheet. And Becca, I opened it and immediately felt like I'd been doing everything the hard way.
Becca Hartwell: Write the alignment cheat alone. You can flip your in-home hustle from lawful to shady without grinding through half the gameplay. That's the one.
Danny Reyes: Skills, perks, reward traits, it is genuinely a full reference. Lauren Morton put it together and it's the kind of thing you bookmark and never close.
Becca Hartwell: Okay, but the thing I keep coming back to, Becca, is the Challenge Tracker mod by SimMattically.
Danny Reyes: Oh, yes.
Becca Hartwell: No more keeping a Google Doc open on the side. No more pausing every ten minutes to double check your legacy rules. It lives inside the game now.
Danny Reyes: This is the thing, right? As a gallery creator, I spend so much time managing external notes just to track what I'm even doing in a save. The fact that a modder built this before EA did is completely
Becca Hartwell: Classic.
Danny Reyes: classic. The modder community patches the gaps before EA has finished writing the patch notes.
Becca Hartwell: I've said it before and I'll keep saying it. Modders aren't waiting around. They see the problem, they fix the problem. And half the time the fix is better than whatever EA eventually ships.
Danny Reyes: Mm-hmm. And speaking of absolutely unhinged mod energy, we
Becca Hartwell: Wait, are we talking PlantSims?
Danny Reyes: are talking PlantSims. The Expanded PlantSims Mod playthrough over on Sims Community is fully sending me.
Becca Hartwell: Okay, so for anyone who hasn't seen it, base game PlantSims are kind of fine, like they exist.
Danny Reyes: They exist.
Becca Hartwell: But this mod, full CAS options, a Friend of Nature aspiration, build buy objects, the whole thing. SpinningPlumbobs did the playthrough, and it's like watching someone discover a
Danny Reyes: Wow.
Becca Hartwell: completely different game,
Danny Reyes: The Earth Day timing was perfect, too. It's the kind of mod that makes you want to start a whole new save just to run a PlantSim family.
Becca Hartwell: which I may or may not have done.
Danny Reyes: Of course you did.
Becca Hartwell: No judgment zone here.
Danny Reyes: Zero judgment. But okay, here's the thing. All of this, the modders patching the gaps, us running cheats just to skip the grind, the community building tools EA didn't ship.
Becca Hartwell: It does make you wonder what it would look like if a game just launched with this stuff already in it.
Danny Reyes: Right. And that is a very convenient place to mention that the life sim world is a lot bigger than one franchise right now.
Becca Hartwell: Oh, we're going there?
Danny Reyes: We are absolutely going there because Paralives has an Early Access date, InZOI just topped a whole update, and there's a Cancelled Ubisoft life sim that nobody even knew existed.
Becca Hartwell: Wait, Cancelled before it was announced?
Danny Reyes: Cancelled before anyone knew.
Becca Hartwell: We have so much to get into.
Danny Reyes: Okay, competitors time and Paralives? I'm finally a believer.
Becca Hartwell: Right? Like Sims Community posted a full feature recap and the May 25th Early Access date is actually... Really real, PC and Mac.
Danny Reyes: Open world, color wheel. I mean, those two things alone have Sims players ready to pack their bags.
Becca Hartwell: Genuinely, like would your Sim move to Paralives?
Danny Reyes: Oh, mine absolutely would. She's tired. She needs a fresh start in an open world where she won't autonomously eat spoiled food.
Becca Hartwell: Valid. The Early Access framing is smart though. They're not pretending it's a finished game.
Danny Reyes: Which, honestly, respect. Set expectations. Then deliver. Novel concept.
Becca Hartwell: Okay, and InZOI, the April 29th update dropped new jobs and new interactions, and the boss is already talking May plans.
Danny Reyes: Already?
Becca Hartwell: Yeah, Sims Community covered it. The momentum there is real. They're shipping fast and actually responding to feedback surveys.
Danny Reyes: Which is a thing, a whole thing, when developers talk back to their community and then actually do something about it.
Becca Hartwell: Right. InZOI's not just promising, they're moving.
Danny Reyes: Okay, so now the dark comedy beat of the week.
Becca Hartwell: Oh no, what happened?
Danny Reyes: So TheGamer reported that Ubisoft had a life sim in development at Ubisoft Montreal, Animal Crossing-ish, called Alterra. Three years of work.
Becca Hartwell: Okay.
Danny Reyes: Three years. Gone. No announcement, no trailer, just poof.
Becca Hartwell: That's genuinely sad. Like a whole team worked on that.
Danny Reyes: Yeah, the life sim space is getting competitive and not everyone survives the entry attempt, apparently.
Becca Hartwell: Hmm. It does make you appreciate Paralives more. Like that team has been grinding for years and they actually made it to launch.
Danny Reyes: And Neverways still on track for October. GameSpew called it creepy and compelling, which, same, honestly.
Becca Hartwell: Nightmare Farm Life? If I'm curious.
Danny Reyes: The life sim genre right now is genuinely wild. You've got cozy, you've got horror, you've got early access underdogs.
Becca Hartwell: And Tomodachi Living Dream just launched on Switch. Daily Titan reviewed it and called it a big step for inclusivity,
Danny Reyes: It really is a different flavor. Something for everyone in this space right now.
Becca Hartwell: which honestly, not bad for a genre people used to think was just one game. game
Danny Reyes: One very chaotic, very beloved game. Okay, that's a wrap on a packed one between the April hot fix dropping, the May update tease that's apparently too big for a single post, and the whole marketplace drama? A lot happened.
Becca Hartwell: Right? And Danny Reyes' autonomy crisis is still very much ongoing. My sims are still mopping during fires. No notes.
Danny Reyes: No notes. Here's the thing, though. If EA's frustration with the marketplace lace actually pushes content quality up? That's the win we've been waiting for. Maybe.
Becca Hartwell: Maybe. We're cautiously optimistic over here.
Danny Reyes: Cautiously. So if you enjoyed the episode, subscribe wherever you get your podcasts and drop us a review. It seriously helps other simmers find us.
Becca Hartwell: And come hang with us on social at Plumbob Report. Share your wildest Sims moments. Bonus points if autonomy was involved.
Danny Reyes: So-so simmers, thanks for listening.
Becca Hartwell: We'll see you next time.