Published by Brian Crowley and Eve Eden
Where do true crime, business and technology intersect? When another product has been found dead. The cause? UX failure. We investigate what's killing your customer experience. Think true crime, but for failed designs. We dig into the real stories behind UX disasters. LinkedIn's algorithm nightmare. Paywalls that killed communities. Corporate decisions that poison good design. Every case has clues. Every problem has a solution. Coming soon. Got a UX horror story? Send us your evidence.
Listen on Apple Podcasts49 min
A driverless Waymo rolls within a few feet of a guns-drawn felony stop in downtown Los Angeles while officers shout directions at a car with no one inside. The company says the whole encounter lasted about 15 seconds. Months later in San Francisco, passengers film themselves pleading with their robotaxi as it drives directly over lit fireworks on the Fourth of July, while a bystander waves at the car to stop. Nobody is hurt in either case. But these are not isolated moments: a robotaxi cutting through a DUI checkpoint with nobody to ticket, 50 vehicles pranked down a dead-end street, dead-battery Waymos towed out of holiday gridlock tell a bigger story. In this episode, Brian and Eve dig into the latest state of Waymo: over 100 million driverless miles, zero reported fatalities, a rapid expansion into new cities and freeways, and a growing pile of edge cases the system was never designed to meet. What happens when the service works exactly as designed and still fails the moment? Who is accountable when there is no driver? And Eve asks the question every rider should be sitting with: are we the tests? For informational/entertainment purposes only. Views are commentary and speculation, not statements of fact. Discussions of real companies/individuals use publicly available info for critique and education. Not factual assertions about motives or intentions. Creators disclaim liability for damages from reliance on content. Events may be dramatized for illustrative purposes.
54 min
Derek Mobley applied to over 100 jobs in seven years. He was rejected every single time — sometimes within the hour, once at 1:50 in the morning. No human ever read his application. Now his lawsuit against Workday — the software vendor, not the employers — could redefine who's accountable when an algorithm decides who gets to work. This week, Brian and Eve are joined by Jess Lowry, host of the Deprecated Human podcast, whose own research tracks the job opportunities that vanish inside AI hiring pipelines. Together they dig into the three-alarm fire at the company that literally sells "human capital management": the first-of-its-kind AI discrimination case (Mobley v. Workday), the Salesforce-linked data breach that spawned a wave of class actions, and 2,100 layoffs at a company posting record profits — all while the AI at the center of it all is still screening candidates today. What happens when the system managing humans stops seeing them? Let's investigate. Guest: Jess Lowry — Deprecated Human podcast Listen to Deprecated Human: https://open.spotify.com/show/7n3qeYf0aNNOF8Rvh3Kkcb For informational/entertainment purposes only. Views are commentary and speculation, not statements of fact. Discussions of real companies/individuals use publicly available info for critique and education. Not factual assertions about motives or intentions. Creators disclaim liability for damages from reliance on content. Events may be dramatized for illustrative purposes.
40 min
A five year build. Twelve thousand players. Gone in an afternoon. This week on UX Murder Mystery, we reopen the Roblox case file, and this time the victims are not just kids. They are the developers who built the platform's billion dollar economy. Back in Episode 3, we put Roblox on trial for a design culture that treated child safety as a cost center. The verdict then: platform design is safety design. This week, Roblox proves that promise runs in only one direction, and the developers are next. Hackers have moved on from stealing rare items to stealing entire games. Using fake job offers and malware, they hijack developer accounts and walk away with the games, the groups, and the Robux revenue. Then comes the real crime scene: a recovery process so broken that a 15 year old fought support for over a month with nothing to show for it, while stolen games were restored only after a journalist emailed for comment. Brian and Eve break down where the UX actually failed: the missing chain of custody that cannot tell theft from a sale, the burden of proof dumped onto the victim with the least power, and a support system whose only working escalation path is "be newsworthy." We close on the money behind the framing and the wall of lawsuits now surrounding the platform, from a federal MDL to a securities class action triggered by the very safety features the child safety cases demanded. Same defendant. Same design culture. New body count. Further reading: 404 Media, "Hackers Are Hijacking Entire Roblox Games Now" (Joseph Cox) https://www.404media.co/hackers-are-hijacking-entire-roblox-games-now/ BleepingComputer, on the 610,000 account theft ring arrests https://www.bleepingcomputer.com/news/security/hackers-arrested-for-hijacking-and-selling-610-000-roblox-accounts/ Hosted by Brian J. Crowley & Eve Eden / Edited by Kelsey Smith / Intro Animation & Logo Design by Brian J. Crowley / Music by Nicolas Lee / A joint production of EVE | User Experience Design Agency and CrowleyUX | Where Systems Meet Stories / ©2026 Brian J. Crowley and Eve Eden / questions@UXmurdermystery.com / "Thank you for watching and or listening!" For informational/entertainment purposes only. Views are commentary and speculation, not statements of fact. Discussions of real companies/individuals use publicly available info for critique and education. Not factual assertions about motives or intentions. Creators disclaim liability for damages from reliance on content. Events may be dramatized for illustrative purposes.
33 min
Config used to be a crime of passion. A room full of people who make the interface, gathered to celebrate the craft. So why did Config 2026 feel less like a craft conference and more like a platform-strategy launch wearing a craft conference's clothes? In this episode, we open the case file on Figma's annual conference and the identity crisis hiding in its own program. The keynote pitched a canvas that absorbs everything: code, motion, AI, shaders, even hardware. Meanwhile the breakout stages filled up with speakers quietly defending feeling, texture, slowness, and the human hand. When your headliners preach acceleration and your community stage defends the craft, that is not a balanced lineup. That is an unresolved argument about what the tool is even for. We follow the evidence: the "code is material" thesis and the audience it quietly redraws. The two design systems talks openly anxious about systematizing without killing character. AI as the gravity well every other topic had to orbit. And the counter-programming that turned out to be the most honest thing on the schedule. The verdict? Config 2026 was not a design conference with an AI problem. It was an AI-platform event with a design conscience it has not figured out how to silence, or whether it wants to. Grab a chalk outline and settle in. This one is personal. Hosted by Brian J. Crowley & Eve Eden Edited by Kelsey Smith Intro Animation & Logo Design by Brian J. Crowley Music by Nicolas Lee A joint production of EVE | User Experience Design Agency and CrowleyUX | Where Systems Meet Stories ©2025 Brian J. Crowley and Eve Eden questions@UXmurdermystery.com "Thank you for watching and or listening!" For informational and entertainment purposes only. Views are commentary and speculation, not statements of fact. Discussions of real companies and individuals use publicly available information for critique and education. Not factual assertions about motives or intentions. Creators disclaim liability for damages from reliance on content. Events may be dramatized for illustrative purposes.
53 min
Free. Free. Free. Free. You saw the ad. What you did not see was the free product they buried so you could not find it. There was a genuinely free way to file your taxes, and about a hundred million people qualified for it. Then one line of code told the internet it did not exist, and the company that ran it eventually walked away from the program entirely. The free product died. The paid one is doing just fine. The victim is IRS Free File. The prime suspect is TurboTax. And the murder weapon is the one thing Eve spends her career trying to get companies to take seriously: the ROI of design. This is the dark mirror of that talk. Design ROI is real and powerful, and that is exactly what makes it dangerous when a team speaks business fluently but stops speaking for the user. In this episode: how a free product gets hidden in plain sight, the robots.txt line that took it off the map, the metrics behind routing people past the free door, where persuasion ends and a dark pattern begins, and what it costs when you get the ROI of design right but aim it the wrong way. Sources: CNBC: https://www.cnbc.com/2024/01/23/ftc-bans-deceptive-advertising-for-free-filing-from-turbotax-.html CBS News: https://www.cbsnews.com/news/ftc-intuit-lawsuit-turbotax-misled-consumers-free-file/ FTC: https://www.ftc.gov/business-guidance/blog/2024/01/closer-look-ftcs-ruling-intuits-free-claims-deceived-consumers JD Supra: https://www.jdsupra.com/legalnews/intuit-will-pay-141-million-in-state-5249310/ NPR: https://www.npr.org/2022/05/04/1096612276/turbotax-free-tax-filing-intuit-settlement TechCrunch: https://techcrunch.com/2019/04/26/turbotax-hid-free-file-service Reuters via AOL: https://www.aol.com/news/us-ftc-bars-turbotax-maker-intuit-from-advertising-003513190.html Questions or tips: questions@uxmurdermystery.com Hosted by Brian J. Crowley & Eve Eden. Edited by Kelsey Smith. Intro Animation & Logo Design by Brian J. Crowley. Music by Nicolas Lee. A joint production of EVE | User Experience Design Agency and CrowleyUX | Where Systems Meet Stories. ©2026 Brian J. Crowley and Eve Eden. For informational and entertainment purposes only. Views expressed are commentary and speculation, not statements of fact. Discussions of real companies and individuals use publicly available information for the purposes of critique and education. Nothing here is a factual assertion about motives or intentions. The creators disclaim liability for any damages arising from reliance on this content. Some events may be dramatized for illustrative purposes.
45 min
Join hosts Brian J. Crowley and Eve Eden for a live recording of UX Murder Mystery, the show that investigates how good design dies. We take a real product, follow the evidence, and name what went wrong—part case file, part autopsy, all UX. Expect a notorious interface failure dissected in real time, plus the kind of unfiltered commentary you only get with a live audience in the room. Bring your hot takes. Someone's design is going down.
45 min
You pay for five streaming services and still spend forty minutes scrolling before you give up and rewatch something you have seen four times. Somewhere between the infinite scroll and a search bar that cannot find a movie you know for a fact exists, discoverability got quietly killed off. This week Brian and Eve open the case file on streaming search. The broken autocomplete. The recommendation engines that surface what the platform is contractually obligated to push rather than what you actually want to watch. The titles that vanish overnight when a license lapses. The interface choices that turn a catalog of thousands into a frustrating dead end. And the strangest piece of evidence yet: regular people walking into big box stores and buying preloaded streaming boxes marketed as "legal," quietly opting out of an experience that has become more work than the thing it replaced. When the official product gets frustrating enough, a gray market grows in the gap. They follow the trail to the real question underneath all of it: who benefits when you cannot find what you are looking for, and what does it say about the design when customers would rather gamble on a sketchy box than open the app they already pay for? Pull up a chair. The trail is cold, but the motive is not. Hosted by Brian J. Crowley & Eve Eden / Edited by Kelsey Smith / Intro Animation & Logo Design by Brian J. Crowley / Music by Nicolas Lee / A joint production of EVE | User Experience Design Agency and CrowleyUX | Where Systems Meet Stories / ©2025 Brian J. Crowley and Eve Eden / questions@UXmurdermystery.com / "Thank you for watching and or listening!" For informational/entertainment purposes only. Views are commentary and speculation, not statements of fact. Discussions of real companies/individuals use publicly available info for critique and education. Not factual assertions about motives or intentions. Creators disclaim liability for damages from reliance on content. Events may be dramatized for illustrative purposes.
59 min
A hit show about a blind superhero. That a blind person could not follow. That is where this case opens, and it only gets stranger from there. Brian and Eve sit down with AI and voice design leader Yaddy Arroyo to open four files on the same victim: accessibility. A streaming giant that locked out the exact audience its hero represented. A usability legend who pronounced accessibility dead and prescribed a robot he could not explain. A self-driving car handing blind riders a freedom the experts swore was impossible. And the view from a parent who lives the gap between the spec and the sidewalk every single day. Four failures. One killer. By the end you will know exactly who keeps pulling the trigger, and why accessibility never actually failed. People keep failing it, then blaming the corpse. IN THIS EPISODE The Daredevil reversal and the Chicago activist who forced it. Jakob Nielsen's "Accessibility Has Failed" and the community that took it apart. The parent's view from inside the room. And the plot twist on four wheels, where Waymo and Zoox prove that accessibility was never about the technology. It was always about who was in the room. SOURCES AND FURTHER READING Netflix adds audio description to Daredevil (TIME): https://time.com/3823916/netflix-daredevil-accessible-blind/ After fan pressure, Netflix makes Daredevil accessible (NPR): https://www.npr.org/2015/04/18/400590705/after-fan-pressure-netflix-makes-daredevil-accessible-to-the-blind The fight for audio description, Dare2Describe (The Nerds of Color): https://thenerdsofcolor.org/2015/04/27/the-fight-for-audio-description-on-netflixs-daredevil/ Accessibility Has Failed, Try Generative UI (Jakob Nielsen): https://jakobnielsenphd.substack.com/p/accessibility-generative-ui On Nielsen's generative UI claims (Per Axbom): https://axbom.com/nielsen-generative-ui-failure/ Jakob Nielsen's problematic claims about accessibility (Hidde de Vries): https://hidde.blog/links/jakob-nielsens-problematic-claims-about-accessibility/ NFB and Waymo partnership (Waymo): https://waymo.com/community/articles/national-federation-of-the-blind/ Blind Waymo users revel in the joy of riding alone (NYT via The Star): https://www.thestar.com.my/tech/tech-news/2026/05/25/blind-waymo-users-revel-in-the-joy-of-riding-alone Waymo's accessibility features (AI Weekly): https://aiweekly.co/alerts/waymo-wins-blind-riders-with-accessibility-features Zoox, accessibility, and the curb (Evinced): https://www.evinced.com/blog/zoox-accessibility-and-the-curb Autonomous taxis and accessibility law (Wheelchair Travel): https://wheelchairtravel.org/autonomous-taxis-not-accessible-state-preemption-laws/ GUEST Yaddy Arroyo, AI and voice design leader, fifteen-plus years in conversational AI, voice interfaces, and accessibility-driven design. Hosted by Brian J. Crowley & Eve Eden / Edited by Kelsey Smith / Intro Animation & Logo Design by Brian J. Crowley / Music by Nicolas Lee / A joint production of EVE | User Experience Design Agency and CrowleyUX | Where Systems Meet Stories / ©2025 Brian J. Crowley and Eve Eden / questions@UXmurdermystery.com / "Thank you for watching and or listening!" For informational/entertainment purposes only. Views are commentary and speculation, not statements of fact. Discussions of real companies/individuals use publicly available info for critique and education. Not factual assertions about motives or intentions. Creators disclaim liability for damages from reliance on content. Events may be dramatized for illustrative purposes. Spotify, ApplePodcasts, UXDesign, Accessibility, A11y, InclusiveDesign, UXMurderMystery, AIEthics, Waymo, JakobNielsen, Daredevil, AudioDescription, DisabilityRights, VoiceDesign, ConversationalAI, AssistiveTechnology, ProductDesign, UXResearch
54 min
Jess Lowry on the Fourth Industrial Revolution, why design keeps getting locked out of the rooms where AI is being built, and what diversity of thinking actually looks like on a team that wants to win. ess Lowry expected to be excited about AI. After almost twenty years in UX, service design, and platform orchestration, she figured this was the moment design got to do its best work. Then she walked into the rooms where AI was actually being built and realized something had shifted. The data scientists were there. The researchers were there. The product managers were there. She was not. This week, Brian and Eve sit down with Jess to investigate what's actually happening to design in the middle of what she calls the Fourth Industrial Revolution. The "seat at the table" conversation was already dated when she started in tech in the early 2000s. The story underneath it is bigger, more structural, and far less discussed in public. Smart homes, smart cars, smart cities, and AI agents are being wired together by teams that mostly aren't talking to each other, inside companies siloed by budget line, and shipped fast because building has gotten cheap. What hasn't gotten cheap is critical thinking, long-term planning, and the human-centered eye that catches the things everyone else misses. Jess makes a clear case for where design fits in. Not as a slowdown, not as a polish layer, but as the connector that externalizes shared understanding so teams can move quickly without backing themselves into corners. She walks through the Bauhaus and arts and crafts roots of design thinking, the 10x to 100x ROI of catching problems before engineering starts, and what diversity of thinking actually looks like on a team that wants to win. Brian shares his Starbucks and ChatGPT experiment, where he got the agent to design a drink optimized to punish baristas, and the three of them work through what it means when governance is just a few keyword filters and the edge cases nobody mapped become the product. The conversation also looks forward. Jess wants a web that finally catches up to the Bauhaus, immersive environments that bring sound and light and scent into digital space, and data centers reimagined as paths into nature rather than scars across it. Brian and Eve land on a Star Trek future where AI handles food, energy, and the climate crisis first, and the rest of us get to self-actualize. If you've felt locked out of the rooms where the future is being built, this one's for you. And if you're hiring, deciding, or quietly running the team that's about to ship the next AI feature, Jess has a question for you: how many opportunities to win are you actually creating?
59 min
Six tech companies. Two weeks. One playbook. Brian and Eve walk through the lawsuits, settlements, and corporate meltdowns piling up across the tech industry, and trace the single defense strategy connecting all of them. OpenAI is named in three separate legal actions in six days, including a wrongful death suit over the F S U mass shooting and a wrongful death suit over a college student's overdose. Pennsylvania sues Character dot A I after a chatbot claimed a fake medical license. Meta threatens to pull out of New Mexico rather than redesign for child safety. Apple pays 250 million dollars to settle a class action over Siri features it advertised but never shipped. And GameStop C E O Ryan Cohen tries to buy eBay, can't explain the math on live television, and gets rejected. The through-line: ship fast, monetize the harm, settle the bodies, update the disclaimer, and tell the next user this version is different. Related listening: attorney Bakari Sellers, who represents the Chabba family in the F S U shooting lawsuit against OpenAI, in his own words: https://youtu.be/J6_6vluYNVc Sources cited in this episode: NBC News, CBS News, Yahoo Finance, NPR, CNBC, MacRumors, and the SEC Form 8-K filing from eBay Inc. Hosted by Brian J. Crowley & Eve Eden / Edited by Kelsey Smith / Intro Animation & Logo Design by Brian J. Crowley / Music by Nicolas Lee / A joint production of EVE | User Experience Design Agency and CrowleyUX | Where Systems Meet Stories / ©2025 Brian J. Crowley and Eve Eden / questions@UXmurdermystery.com / "Thank you for watching and or listening!" For informational and entertainment purposes only. Views are commentary and speculation, not statements of fact. Discussions of real companies and individuals use publicly available information for critique and education. Not factual assertions about motives or intentions. Creators disclaim liability for damages from reliance on content. Events may be dramatized for illustrative purposes. podscan_v9DZhMTHbaN9cVQFqN1dyKq5JUJd6mep
1 hr 3 min
Somewhere on Reddit, a designer just spent five hours on a take-home assignment and got a form rejection. The field isn't dying in one place. It's bleeding out across the whole map. Brian Crowley and Eve Eden answer the questions UX practitioners are actually asking right now. Not the ones recruiters answer at conferences. The ones people post anonymously at midnight after their fourth interview round goes silent. The case files: the AI bubble designers keep getting blamed for, and the April 2026 Axios finding that AI-enabled workflows can now cost more than the human labor they replaced. The four-year client relationship that ended when a designer was swapped for Claude. Hiring processes that ask for five hours of work and return template rejections. The box within a box problem in current AI interfaces. Whether the field needs licensing. And the Reddit question Brian and Eve don't dodge: is UX design just psychological manipulation with a nicer name. If you have been ghosted, force-prompted into AI workflows you did not ask for, or laid off in the last eighteen months, this is the episode where someone says the quiet part out loud. Send your case: questions@uxmurdermystery.com
1 hr 4 min
Two automakers. Multiple deaths. One shared cause: interfaces that prioritized looking like the future over keeping people alive in the present. Anton Yelchin's 2015 Jeep Grand Cherokee didn't malfunction — it worked exactly as designed. Fiat Chrysler's monostable electronic shifter abandoned 80 years of muscle memory for a haptic gimmick that left 1.1 million drivers guessing whether their car was in Park. The recall came after Yelchin was already dead. Then there's Tesla, where touchscreen-buried controls, door handles that fail in fires, and Autopilot marketing collide with the only metric that matters: who walks away. Two case files. One verdict. When the interface is the murder weapon, "user error" is just the alibi.
52 min
Founders don't set out to build extraction machines. So how does the product vision get overwritten between seed and Series B? Jessica Murray joins Eve Eden and Brian Crowley for a founder-focused autopsy of the startup product lifecycle — why UX lives at the decision layer (not the interface), how engagement optimization quietly rewrites your product, and the one thing every founder should define before they build. We walk the Spotify crime scene, name the investor pressure trap, and hand founders a diagnostic they can run on their own roadmap this week. Hosted by Brian J. Crowley & Eve Eden Edited by Kelsey Smith Intro Animation & Logo Design by Brian J. Crowley Music by Nicolas Lee A joint production of EVE | User Experience Design Agency and CrowleyUX | Where Systems Meet Stories questions@uxmurdermystery.com Thank you for watching and or listening! ©2025 Brian J. Crowley and Eve Eden For informational and entertainment purposes only. Views expressed are commentary and speculation, not statements of fact. Discussions of real companies and individuals use publicly available information for purposes of critique and education and are not factual assertions about motives or intentions. The creators disclaim liability for damages arising from reliance on this content. Events may be dramatized for illustrative purposes.
47 min
Independent artists were told Spotify was a level playing field. It wasn't. While real musicians earn fractions of a cent per stream, Spotify seeded its most-followed playlists with fake artists through a secret internal program called Perfect Fit Content — designed to reduce royalty payouts to real musicians. Meanwhile, the shuffle you trust is engineered, the algorithm is pay-to-play, and Wrapped is a surveillance campaign you share voluntarily every December. Brian and Eve open the full case file: the shuffle algorithm, Discovery Mode payola, the Discover Weekly filter bubble, a decade of ignored search failures, the 1,000-stream royalty threshold that cost indie artists $46.9 million in year one, and the ghost artist program Liz Pelly exposed in Harper's Magazine. Two victims. One platform. Case closed. UX MURDER MYSTERY HOSTED BY Brian J. Crowley Eve Eden EDITED BY Kelsey Smith INTRO ANIMATION & LOGO DESIGN Brian J. Crowley MUSIC BY Nicolas Lee A JOINT PRODUCTION OF EVE | User Experience Design Agency and CrowleyUX | Where Systems Meet Stories ©2025 Brian J. Crowley and Eve Eden Email us at: questions@UXmurdermystery.com Thank you for watching and or listening! This podcast is for informational and entertainment purposes only. The views and opinions expressed by the hosts are commentary and speculation, not statements of fact. All discussions about real companies, individuals, or organizations are based on publicly available information, media reports, and personal opinions offered for the purpose of critique, education, and storytelling. We make no representations or warranties about the accuracy or completeness of any information discussed. Nothing in this podcast should be interpreted as a factual assertion about the actions, motives, or intentions of any individual or corporate entity. Listeners should conduct their own research before drawing conclusions. The creators and guests of this podcast disclaim all liability for any loss, harm, or damages arising from reliance on any information or opinions presented. Names, characters, and events may occasionally be dramatized or fictionalized for illustrative purposes. Any resemblance to real persons, living or dead, or to actual events, is purely coincidental.
25 min
Brian Crowley goes solo to answer real questions pulled from r/UXDesign — covering the job market, AI, stakeholders, and what UX even means anymore.
57 min
The Case of the Double Murder Meta didn't just fail. It failed twice — in completely different directions — and both failures trace back to the same root cause: a company that designed for its own vision instead of its users. Crime #1: The Metaverse. $40 billion. Legless avatars. A platform nobody asked for, built to solve a problem Wall Street invented. By February 2026, Horizon Worlds was mobile-only and Reality Labs had laid off hundreds. Crime #2: Platform Design. A Los Angeles jury found Meta and YouTube liable for addictive design that harmed children. The damages were $6M — a rounding error for a $1.5 trillion company. But the precedent? That's where it gets expensive. Brian Crowley and Eve Eden break down both crimes — the metaverse collapse and the social media addiction lawsuits — and ask the question the design community needs to sit with: if a jury can find a platform liable for its design choices, where does corporate accountability end and designer responsibility begin? Topics covered: Why the metaverse was a solution to a Wall Street problem, not a user problem How Meta's internal research documented harm to teen girls — and didn't change the roadmap The "Big Tobacco moment" framing and what it means for Section 230 1,500+ pending cases and a federal school district trial on the horizon What the UX community should take away from both verdicts UX Murder Mystery: Where true crime meets product design.
51 min
Target built its brand on a simple promise: expect more, pay less — and for a while, it delivered. Inclusive sizing. Accessible stores. Diverse representation. It was a masterclass in mass customization — the idea that good UX could scale across every kind of customer. Then the backlash came. And Target blinked. In this episode, Brian and Eve are joined by J. Tod Fetherling — entrepreneur, healthcare tech veteran, and author — to investigate how one of retail's most design-forward brands abandoned its inclusive design commitments under pressure, what that reveals about the limits of "design for everyone," and why DEI was never really baked into the experience — it was bolted on. The bullseye has always been pointed somewhere. The question is who's standing in front of it. Learn more about J. Tod Fetherling: https://www.oreilly.com/pub/au/5523
37 min
We covered these cases. Nothing is fixed. Some of it is worse. Brian Crowley and Eve Eden check back in on: SONOS Two years later, they just put back a button they never should have removed. IROBOT Bankrupt, acquired by China, and flagged as a national security risk. Your vacuum knows your floor plan. DATING APPS Match Group's own CEO admitted his apps prioritize metrics over experience. The swipe era is collapsing. LINKEDIN + DEAD INTERNET Bots now outnumber humans online. The conspiracy theory became a statistic. ROBLOX 35+ lawsuits, a Nebraska AG filing, a Chris Hansen documentary, and facial scans that don't work. Negligent design at scale. UX MURDER MYSTERY HOSTED BY Brian J. Crowley Eve Eden EDITED BY Kelsey Smith INTRO ANIMATION & LOGO DESIGN Brian J. Crowley MUSIC BY Nicolas Lee A JOINT PRODUCTION OF EVE | User Experience Design Agency and CrowleyUX | Where Systems Meet Stories ©2025 Brian J. Crowley and Eve Eden Email us at: questions @UXmurdermystery .com Thank you for watching and or listening! Disclaimer: This podcast is for informational and entertainment purposes only. The views and opinions expressed by the hosts are commentary and speculation, not statements of fact. All discussions about real companies, individuals, or organizations are based on publicly available information, media reports, and personal opinions offered for the purpose of critique, education, and storytelling. We make no representations or warranties about the accuracy or completeness of any information discussed. Nothing in this podcast should be interpreted as a factual assertion about the actions, motives, or intentions of any individual or corporate entity. Listeners should conduct their own research before drawing conclusions.
46 min
On October 1, 2013, the federal government launched Healthcare.gov — the digital front door to the Affordable Care Act, and the most ambitious e-government initiative in American history. By the end of Day 1, the site had crashed. By the end of the week, only six people had successfully enrolled. By the end of the audit: $1.7 billion spent, 60 contracts spread across 33 vendors, and not a single person formally in charge of making any of it work. The conditions for failure weren't a surprise. McKinsey delivered a warning report in April 2013. Senate investigators found that dozens of HHS officials and hundreds of contractors knew about critical gaps in testing months before launch. Red flags were raised — and ignored. Political pressure from the White House ensured the site went live on schedule, regardless of whether it was ready. This week on UX Murder Mystery, we're examining the case where negligent design met bureaucratic dysfunction at a scale that affected millions of Americans trying to access healthcare. We'll dig into the UX decisions that made a catastrophic technical failure even worse — including the dark pattern that forced users to create an account before they could even browse plans, turning a bottleneck into a complete blockade. We'll follow the Tiger Team rescue operation that brought in Silicon Valley engineers on government sabbatical to fix what career contractors couldn't. And we'll ask the question that haunts every enterprise design leader: when everyone sees the iceberg, who has the authority to turn the ship? The victim: the 36 million Americans who needed this to work. The cause of death: pre-existing negligence.
47 min
Sonos shipped an unfinished app that broke thousands of speakers, wiped $500M in value, and took down the CEO. Brian Crowley and Eve Eden investigate one of the biggest UX failures ever. You spend thousands on premium speakers. They work beautifully for years. Then one update kills everything — your alarms vanish, your speakers disconnect, and you can't even adjust the volume. In this episode, hosts Brian Crowley and Eve Eden investigate how Sonos shipped an unfinished app rebuild in May 2024 that triggered 30,000+ complaints, wiped nearly $500M in market value, cost 100 employees their jobs, and ultimately took down both the CEO and Chief Product Officer. We break down why leadership ignored internal warnings, how blind users were completely locked out, and what every product team can learn from one of the biggest UX failures in recent memory. By the numbers: $500M+ wiped from market value. 30,000+ customer complaints. 16% revenue decline in Q4 2024. ~100 employees laid off. CEO and CPO both ousted. Sources referenced: The Verge — Full Story: https://www.theverge.com/2025/1/13/24342282/sonos-app-redesign-controversy-full-story TechCrunch — CEO Steps Down: https://techcrunch.com/2025/01/13/sonos-ceo-patrick-spence-is-leaving-following-app-update-disaster/ Fortune — CEO Departure: https://fortune.com/2025/01/13/sonos-ceo-patrick-spence-out-tom-conrad-in-botched-app-revamp-customer-revolt/ Roger Wong — Inside the Disaster: https://rogerwong.me/2025/02/when-the-music-stopped-inside-the-sonos-app-disaster UX Murder Mystery investigates product failures through true-crime storytelling. Hosts Brian Crowley and Eve Eden examine what went wrong, who's responsible, and what the industry can learn.
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