Published by QuasiReal Publishing
Immersive Tabletop RPG storytelling meets audio drama in this narrative actual play podcast. Dive into the epic world of MythCraft with Ties the Bind, a cinematic actual play podcast where every relationship matters, every tie can bind, and family is everything. What to Expect: -Collaborative storytelling that puts character development first -Immersive sound design and atmospheric audio -Real dice rolls and authentic tabletop gaming moments Join us on Discord
Listen on Apple Podcasts1 hr 44 min
Fantasy men don't go to therapy... You can't run from your mistakes when you keep them tied up in a basement. The party deals with the emotional fallout from their final dealing with Aria.
1 hr 40 min
Too many goodbyes... The deadline comes due for the Lorekeeper. When the fighting settles, how will the headlines portray the party? Time to tie up loose ends, and for some... to set off on a new adventure.
1 hr 51 min
Stakeouts and takeout and tails, oh my! The party plays an intricate game that leaves everyone disappointed and wet.
54 min
Add them to the hedge maze... The party spins up new schemes as enemies old and new flex their muscles.
1 hr 13 min
Paper is a deadly weapon. Assailants may be appearing from all sides, but absolutely nothing will get in the way of date night.
1 hr 40 min
It's.. snowing? In Dirge? Geist reconnects with some past associates, while Nyx, Cade, and Rendo have the monumental task of cleaning up the mayor's mansion of Nia's... recreational activities. Why's there a huge scorch mark on the lawn??
1 hr 31 min
The brambles to the East are thick... Nia contemplates Mayor McGea's demands. Rendo navigates an awkward situation. The party plans some accusations (the healing kind).
1 hr 24 min
This calls for a committee! Mayors meet and tensions flare up. Meal prep turns deadly... but family dinner is worse. How many times can people go missing?
1 hr 18 min
Just get some crane paper. Investigations, cryptic conversations, and extortions. The party comes to a close; time for the real work to begin.
1 hr 18 min
Never meet your heroes. Nia's celebration takes a turn with some unexpected guests. A crowded hall full of townspeople is the perfect place for a fiery combat!
1 hr 28 min
Masquerade! It's time for a PARTY! Everyone's settled into their new mayoral administration jobs, and back to their old antics. Mayor Corraidhín sure has a nice ring to it!
1 hr 52 min
Surely this can't all really be happening... There's Goldboots, there's the Cartel, there's machine guns, there's dynamite, there's... boats? A.. a giant dog?? Are we sure Bill is the only one on acid?
1 hr 18 min
Lie. After an explosive end to court, the party swaps real bombs for truth bombs. A surprise visit may be just what they need to keep from falling apart again!
1 hr 2 min
A verdict of fire and ash. Too late to turn back. The trial is underway. What is the cost of freedom?
1 hr 8 min
A verdict of fire and ash. Too late to turn back. The trial is underway. What is the cost of freedom?
1 hr 31 min
Just tell the truth. Nia has been served, and now she, Rendo, and Geist must be prepared to stand trial. Stick to the story: "Bombs occurred, and we were near them." And Cade is going to kill Death someday.
2 hr 6 min
What happens in Granite Bay... And now beings the waiting period for the inevitable repercussions from the party's stint in Granite Bay. Reunions are hard. Pass the muffins!
1 hr 31 min
Can you put a price on a soul? As the old saying goes, "what doesn't kill you leaves you alive to make more, stupider choices."
1 hr 23 min
Wolves... and tigers and bears, oh my? Geist, Cade, Nia, and Rendo successfully slipped away from the chaos of combat and into the ease of espionage. Surely there will be no lethal surprises from here on out!
1 hr 10 min
Play stupid games... The party finds themselves suddenly thrust into the heart of an epic turf war. But how can you avoid friendly fire when you've been attempting to make friends on both sides?
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