Grant: Okay, so get this. Gen Con 2026 is basically taking over Indianapolis, and we've got the full breakdown.
Miles: Warmingly warming. 70,000 plus people descending on downtown Indy. That's not a convention. That's a small city.
Grant: A small city that's obsessed with cardboard and dice, sure, but yeah.
Miles: And one game is generating more buzz than anything else on the floor.
Grant: The King's Gambit, Restoration Games taken a card stacking system built for one movie's climax and asking it to carry a whole trilogy.
Miles: Which is a big ask, we'll get into whether that actually holds up.
Grant: Plot twist-that's not even the only re-theme we're picking apart today.
Miles: Right. Matagot's got a Star Trek reskin of Captain Sonar, and I'm curious whether a diplomacy first franchise can survive a system built for submarine warfare.
Grant: Federation versus torpedoes should be a fight.
Miles: Should be. We're also talking Dungeon Crawler Carl's jump to tabletop. Real design work, or just riding a BackerKit wave?
Grant: I have thoughts-strong ones. Of course you do!" And switching gears here, we'll close out with badge pricing, registration timing and the games we're personally demoing first.
Miles: Frost to Pittsburgh's on my list already.
Grant: Mine too. All right Miles, let's start where the show starts.
Miles: The scale of this thing. Let's get into it.
Grant: Okay, so get this-Gen Con just dropped its numbers for twenty twenty six and I ran them like a market snapshot.
Miles: Hit me.
Grant: July thirtieth through August second-Indiana Convention Center-Lucas Oil Stadium-Downtown Hotels absorbing the overflow.
Miles: That's the whole footprint now. It's not one building anymore, it's a district.
Grant: And GetIndiana's guide is projecting over seventy thousand gamers walking through that district. district.
Miles: Seventy thousand-wait, walk me through what that actually feels like on the floor.
Grant: Get Indiana also flagged more than twenty thousand ticketed events layered into that footprint.
Miles: Which is the real story, honestly-it's not the headcount, it's the density. You can't walk fifteen feet without hitting a queue for something.
Grant: Sounds like an auction floor you keep talking about.
Miles: It kind of is-same energy, different currency.
Grant: Comic books already calling this North America's
Speaker 3: b
Grant: His biggest tabletop show, and their anticipated games list for 2026 reads like a watch list.
Miles: Right, and that's the angle for us today. We're not doing a hype list.
Grant: No, we're reading the buzz as a bet. What are publishers actually betting players want in the back half of 2026?
Miles: And one title is generating more social noise than anything else on that list.
Grant: Wait for it...
Miles: KING'S GAMBIT
Grant: Yes; and the reason that name is loaded, comic books peace flags it as one of the most anticipated games hitting the floor this year.
Miles: It's not just a new box, it's a full system revival, which almost never works.
Grant: You say that like you've already got an opinion.
Miles: I've got sixty opinions-ask me in twenty minutes.
Grant: Fair. So besides King's Gambit we've got Star Trek Space Hunt and Dungeon Crawler Carl. Brawler anchoring the rest of this episode.
Miles: Two very different bets-one licensed universe, one indie book turned game.
Grant: Plus the wider wave of IP titles riding shotgun behind them.
Miles: That's the trend underneath the trend: everybody's chasing a built-in audience right now.
Grant: So here's the real question before we get into the mechanics:
Miles: Go on.
Grant: When you resurrect a system that hasn't been touched in twenty five years, are you reviving a design or just borrowing its nostalgia?
Miles: That depends entirely on what they actually kept from the original.
Grant: Okay, so the game everyone's buzzing about, Restoration Games is bringing back the guts of Star Wars The Queen's Gambit, 25 years in a box nobody could find.
Miles: I own that game, bought it off eBay for way too much money in 2015.
Grant: Of course you do.
Miles: The original had four battles from Phantom Menace running at once: the Gungan Fields, the Palace Assault, the Mall Duel, the Space Fight, all on three boards with a- The 155 Miniatures
Grant: And the engine underneath that? That's the part I actually love. Each side's got a hand of 10 action cards. Picks four, stacks them in a specific order face down.
Miles: Then you flip and resolve one at a time, alternating sides.
Grant: Right. So you're not just picking good cards, you're guessing what your opponent stacked and hoping your order beats theirs. It's blind sequencing. Poker meets programming.
Miles: Honestly it's a genuinely clever chassis-the tension isn't the dice, it's the ordering.
Grant: So, now, Plot twist, Restoration Games ports that whole system into Middle-earth: The Lord of the Rings: The Kings Gambit. Same four simultaneous fronts idea.
Miles: Wait-what fronts?
Grant: Rohirrim slamming into the Pelennor Fields on one board, Frodo sneaking through Mordor on another, all feeding into one combined tug of war result. Result
Miles: Okay, here's my problem: the original system was built for one movie's climax, three acts, fifteen minutes of screen time, four things happening in the same room basically.
Grant: Right
Miles: Lord of the Rings is a trilogy, you're asking one card stocking engine to carry Pelennor and Mordor AND, what, Helm's Deep too? That's a lot of iconic weight on one chassis.
Grant: I'd push back a little; the Phantom Menace climax worked because- It worked because those four battles had wildly different stakes and pacing-a duel, a siege, a heist, a dogfight-Pelennor and Frodo's stealth crawl are just as different tonally-might actually fit better.
Miles: Maybe, but a meatless storming a throne room and Frodo quietly avoiding orcs for hours-those aren't the same rhythm of tension. One's a race, one's a held breath.
Grant: Exactly-that's the design bit, though: can a system built for simultaneous violence handle a stealth thread that's supposed to feel slow and quiet?
Miles: If it can't, the whole thing feels bolted on instead of built for it.
Grant: We should say nobody's playing the final version yet. Gen Con's a first look. Getindiana's coverage of the show pegged Gen Con twenty twenty six running July thirtieth through August second, and King's Gambit is showing there. But the crowdfunding campaign doesn't launch until September.
Miles: And retail isn't until 2027 through Space Cowboys.
Grant: So whatever we see on the floor in July is a prototype impression, not the final math.
Miles: Which is fair to Restoration Games, they've earned trust reviving old systems, returned Dark Tower, Unmatched the roots, but hitting the bar-
Grant: For the original hit for one very specific scene across an entire trilogy? That's the real question I want answered on the show floor.
Miles: Speaking of stretching a beloved system onto new ground, there's another game doing the exact same gamble with a completely different chassis.
Grant: Oh, the Submarine one?
Miles: Wait for it. Shifting gears from Middle-earth to deep space, comic books got a piece up on this one too.
Grant: Right! Space Hunt! Matagot took Captain Sonar and slapped a Star Trek skin on it, and I gotta say, my sub hunting heart skipped a beat.
Miles: Wait-you've played actual Captain Sonar?
Grant: Dozens of times. Real-time, two submarines, everybody's yelling coordinates while the captain's sweating over a hidden map. It's chaos by design.
Miles: And comic books' article says Space Hunt keeps that engine but adds unique stats and abilities for Captains and First Officers, plus a Hyperspace jump mechanic.
Grant: Hyperspace jump. Okay, that's not just a paint job, that's a new lever in the system. system.
Miles: And get this: it supports three different eras of the franchise so you're not locked into one ship one crew.
Grant: Which is smart because here's my worry: Star Trek isn't submarine warfare, it's diplomacy, it's slow burn tension, it's let's hail them first.
Miles: So does Kirk really work as a guy screaming "Dive dive dive" every ninety seconds?
Grant: That's exactly my question: Captain Sonar's whole nervous system is built on aggression. Hunt, corner, kill.
Miles: But two players is the real twist. Here, comic book notes this version plays as few as two-one captain and their chosen right hand.
Grant: Which actually solves Captain Sonar's biggest real world problem: you basically never get eight people at a table.
Miles: So does that theme conflict actually sink it, or does the hyperspace jump paper over it?
Grant: I think it depends which era you pick. Original Series swagger versus, I don't know, Discovery-era tension. Air attention-totally different emotional register on the same board.
Miles: Compare that to King's Gambit, though. Restoration Games barely touch the card stacking core-new content, same skeleton.
Grant: Right; Space Hunt's doing more surgery, new stats, new roles, a jump mechanic that changes movement itself.
Miles: So one retheme decorates the house, the other renovates it.
Grant: And that's the real design question at Gen Con this year: how much do you have to rebuild before it's actually yours? Of course,
Miles: because Space Hunt and King's Gambit are just two data points in something way bigger.
Grant: Oh, way bigger. Wait till you hear what's happening with Dungeon Crawler Carl.
Miles: Thirteen million dollars bigger, apparently.
Grant: Okay, now I need to know what that buys you.
Miles: Building on that IP thread, get this: Dungeon Crawler Carl now has his own RPG, and comic books Gen Con Preview says both that and the Unstoppable Card version are playable on the floor.
Grant: Off the back of a campaign that, what, tripled its stretch goals overnight?
Miles: We already threw the number out there. Point is, it worked, and the class list is straight fan service. I saw a talk show host as an actual playable class.
Grant: That's the joke, though-that's the tone of the books.
Miles: Sure, but is that a design decision or a wiki entry with dice attached?
Grant: It's both: the progressions built to mirror the book series's own leveling. You climb floors, you unlock races and classes exactly like Carl does in the story.
Miles: Okay, but mirrors the book isn't a mechanic, Miles, that's a marketing bullet point.
Grant: Tell that to the backer who cried opening the Gold Ferrari box. That reaction is the design. You're not just leveling up a character, you're leveling up as a fan of that world.
Miles: I'm not crying over a dice bag.
Grant: You cried over the Ferrari service records once, don't lie.
Miles: That was different money.
Grant: This isn't even rare this year: Discworld, Adventures and Ankh-Morpork on the floor, Freespace got the Invincible RPG, there's a Codenames version built around Critical Role.
Miles: Which is the real tell Publishers aren't betting on new systems, they're betting on doors people already walk through.
Grant: And some of those doors lead somewhere new. Codenames with Critical Role cards is still just Codenames.
Miles: Right." The license just repaints the box.
Grant: But Dungeon Crawler Carl system is custom built, not borrowed; that's the difference. Reskin versus ground up.
Miles: I'll believe ground up when I see the combat math hold up outside a booth demo.
Grant: Fair, but even if the system's thin, walking into Carl's actual dungeon at a con, that's worth the line.
Miles: Two things can be true: the mechanics might be forgettable, and the experience still sells out.
Grant: Exactly; and with five hundred seventy exhibitors on that floor per Getindiana's guide, plenty of both kinds are waiting. So the real question walking in: Do you chase the license or the system? Ask me after we talk badges.
Miles: All right, shifting gears, let's get practical: Miles "Brass" Pittsburgh is landing.
Grant: The follow-up to Brass Birmingham, yeah. Big shoes to fill for railway-nerds like me.
Miles: Railway-nerds, I'll allow it. Comic books also got the StarCraft tabletop miniatures game on the anticipated list. And Cascadia Alpine with Lakes.
Grant: Cascadia getting an expansion this big tells you tile laying nature games aren't going anywhere.
Miles: Good. My spreadsheet has room for one more hobby.
Grant: Now, badges. People need to actually plan this, not just show up hopeful.
Miles: Right. So per Gen Con's own release, a four-day badge runs $164. Single days range from $41 to $112, depending which day.
Grant: And the sneaky part, event registration for the ticketed stuff opens way before the show floor even exists.
Miles: Gen Con's own info page confirms that timing window open. It opens well ahead of the convention itself.
Grant: If you want King's Gambit or Space Hunt at a table you're booking that seat in advance, no walk up miracle.
Miles: Zero. I've watched people show up hopeful at auctions, too. Hope isn't a strategy.
Grant: There it is.
Miles: Okay, big picture: What's the actual through line of this year's slate?
Grant: Publishers betting on systems people already trust: Queen's Gambit, Captain Sonar, Brass, familiar engines, new paint.
Miles: Paint, for better or worse; some renovations, like we said; some just decoration.
Grant: True, so what are you demoing first?
Miles: King's Gambit. I want to see if the card stacking holds under a whole trilogy's weight or buckles by act two.
Grant: Fair me, I'm going straight for Space Hunt. I need to feel whether Trek's diplomacy actually survives Sonar's aggression or gets steamrolled.
Miles: You just want to yell submarine commands in a Starfleet uniform.
Grant: Guilty, but- And also, that's the real test case of the whole convention for me.
Miles: Whatever you prioritize, that's the move. Book your tickets early, walk in with a target list, don't wing it.
Grant: And go play something you didn't expect to love. That's half of what Gen Con's actually for.
Miles: Four days, one badge, way too many games. Good luck out there. So that's Gen Con twenty twenty six in a nutshell—Kings Gambit, Space Hunt, all of it.
Grant: And honestly, the King's Gambit stuff stuck with me. Blind sequencing, poker meets programming on a trilogy this size?
Miles: That's the gamble. Restoration Games is betting a mechanic built for one climax can carry three movies' worth of set pieces.
Grant: We'll see if it holds.
Miles: If there's one takeaway, design choices are bets. Some pay off. Some don't, and that's what makes this stuff fun to argue about.
Grant: Which we did. A lot.
Miles: Constantly.
Grant: If you've got a game you want us to tear apart, tell us at thedesigndeck.com or tag us on social.
Miles: New episodes drop every Thursday.
Grant: Thanks for spending this one with us.
Miles: We'll see you on the floor in Indy or right back here next week.
Grant: Take care, everybody.

