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Published by Mark Rosewater
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
On the charts
Every published chart this podcast appears in, in the snapshot behind this page. Each one links to the chart it came off.
From the feed
The latest episodes published to this podcast’s own RSS feed. Titles and descriptions are the publisher’s.
This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by discussing March of the Machine: The Aftermath .
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture , to talk about the set's design.
This podcast is the history of one of Magic 's hungriest creature types, one I had a huge hand in designing.
Back in December of 2023, I handed off the vision design for Reality Fracture . I recorded this for you to hear my thoughts at the time of handoff.
This is the final part of a seven-part series based on a talk I gave at MagicCon : Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restricted.
One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.
This is the part six of a seven-part series, based on a talk I gave at MagicCon: Amsterdam where I discussed the design of all the cards I had a major hand in that would later get banned or restricted.
Once we print Magic cards, how do we get them to you, the players? This podcast talks about the various ways we do that.
This is part five of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.
My family took a vacation to Boston, so I talk about my trip and Boston's history with Magic .
This is part four of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.
In this episode, I talk about my trip to the latest San Diego Comic-Con.
This is part three of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.
In this episode, I talk about my trip to Amsterdam for the latest MagicCon.
This is part two of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.
In this episode, I sit down with Magic: The Gathering ® | The Hobbit ™ Set Design Lead Annie Sardelis to talk about the making of the set.
This is the start of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.
There comes a time for many players where the game changes in such a way that it moves away from what they loved most about it. I talk about this phenomenon and detail my own personal "dark night of the soul" experience.
This is another in my series where I attempt to give every Magic expansion an episode of my podcast. Today, I talk about Ravnica Allegiance , the second set of our third visit to Ravnica.
I use this episode to talk about dealing with negativity online.
Ranking source
Apple Podcasts rankings via the Mato Topic Intelligence Platform.
Observed September 20, 2026.
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