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Published by Ug Hobby
Welcome to The Paul and Wayne Show: Dice, Lore and War, a tabletop gaming podcast where battles are fought, stories are told, and the hobby comes to life. Each episode brings together four core strands of the hobby: Tales from the Tavern – reflections on our wargaming journeys, and opinions about the landscape of what we enjoy The Lore Lounge – deep dives into the history, characters, and worlds behind our favourite settings DnD Diaries – following our ongoing roleplaying campaigns as they unfold session by session The Hobby Desk – painting, modelling, projects, and the inevitable tangents that come with the hobby Whether you’re a seasoned general, a lore enthusiast, or just getting started, this is a place to relax, roll some dice, and enjoy the worlds we love. Pull up a chair, pour a drink, and join us as we explore the hobby—one story at a time.
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From the feed
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This Week on The Paul & Wayne Show In Tales from the Tavern, we relive the glorious nonsense of the Witney Warhammer narrative weekend, where our two Master Moulders spent more time sabotaging each other than the enemy — despite technically being on the same team. A proud display of partnership, treachery, and cheese‑powered engineering. In the Lore Lounge, Wayne takes us back to early Warhammer history, charting the rise of the Dwarves and the legendary War of the Beard, proving once again that no one holds a grudge quite like a Dwarf. In DnD Diaries, Strahd pops in to torment the party (as is his hobby), Stumpy bribes his way into Vallaki with all the subtlety of a man who absolutely shouldn’t be allowed near authority, and the group fends off a pack of Dire Wolves with varying degrees of competence. And at the Hobby Desk, Paul unveils the early stages of his big terrain‑and‑survival‑game project, finally proving that 3D printers are less “tools” and more “lifestyle choices”.
This Week on The Paul & Wayne Show In Tales from the Tavern, we recount our noble charge into Realmshift, an Age of Sigmar tournament where the fun was plentiful and the victories… politely declined to appear. In the Lore Lounge, Paul wraps up Festung Europa, following Roberta Wells on her ill‑fated wander through Dresden, proving once again that Konflikt ’47 is 50% history, 50% “oh dear”. In DnD Diaries, the party leaves Barovia’s cosy misery for the wilds, immediately meets a berserker, then Madame Eva, who reads their fortunes with theatrical gusto. We even bring in a special guest to help unpack the chaos. And at the Hobby Desk, Wayne unveils yet another new project, because of course he does.
This week, Paul and Wayne dive into their favourite wargame mechanics — the elegant, the chaotic, and the ones that only work if everyone politely agrees they do. Paul continues his Konflikt ’47 deep‑dive, charting the Allied and Soviet push toward Dresden with all the diesel‑soaked weirdness you’d expect. In DnD Diaries, the party meets Father Danovich and attempts to “help” his vampiric son, which goes about as well as you’re imagining. And at the Hobby Desk, Wayne suffers a full cavalry‑painting wobble while Paul pretends his desk isn’t a geopolitical crisis.
This Week on The Paul and Wayne Show A brisk trot through the chaos, calamity, and questionable decision‑making that defines our show. Tales from the Tavern We recount our recent expedition to the Dorset Invitational ; that annual fever dream where the Rider Cup shakes hands with the Brother’s War, then both politely step aside so everyone can “do what they like”. Highlights include heroic dice rolls, tactical genius, and at least one moment where someone definitely forgot the rules. Lore Lounge Paul dusts off his Konflikt ’47 books and takes us deep into Festung Europa, where dieselpunk meets desperate last stands and the Germans apparently decided that if you can’t win the war, you might as well make it weird. DnD Diaries The party finally escapes the Death House, smelling faintly of smoke, trauma, and poor life choices. Spirits are high. Hit points are not. Hobby Desk A round‑up of current projects: Paul’s desk resembles a small nation undergoing industrialisation, while Wayne’s looks like a crime scene involving glue, optimism, and several half‑painted units. If nothing else, it’s reassuring to know we’re consistent.
Join our hosts in episode 5 of The Paul and Wayne Show as they debate what players truly want from tabletop games. From clean, tactical systems like Oathmark and Kings of War to the pitfalls of layered rules and power combos. Expect lively takes on Age of Sigmar, battle tactics, and why player behaviour can break the best rulebooks. In the Lore Lounge Wayne tells the absurd and epic rise of Grom the Paunch. How a troll-flesh bet, runaway appetite, a custom chariot and Old Blacktooth's dark visions led an orc-and-goblin horde all the way to Ulthuan. Plus a mythic showdown, a wyvern, and an uncertain ending that keeps Grom’s fate tantalisingly open. The D&D Diaries deliver a brutal climax: centipede swarms, cursed relics, and Lorgar the Decayer, a massive shambling mound that flattens Kando before Throm lands the decisive blow. Finally, the Hobby Desk debates monopose minis versus kitbashing, painting priorities, and how modern plastics and 3D sculpting are reshaping the hobby.
This week on the Paul and Wayne Show Paul and Wayne tackle a packed episode with four punchy segments: Tales from the Tavern, the Lore Lounge, D&D Diaries and the Hobby Desk. Expect game talk, lore deep-dives, RPG antics and hobby chat. Tales from the Tavern: we try Warmaster Revolution — a community-driven revival of the classic 10mm fantasy wargame. Discussion covers gameplay, why 3D printing fuels the scene, army variety, useful resources, and the excitement (and painting commitment) of large-scale play. Lore Lounge: a focused primer on Konflickt 47, an alternate WWII warped by rifts opened by nuclear tests. Key moments include Dresden’s reality-warp, Miracle Day, and how every major power weaponizes rift tech. Factions covered: the Green Vault/Axis undead and occult tech, a US “divine crusade” with super-soldiers and Tesla weapons, a pragmatic British Commonwealth using automation, a brutal Soviet experimental bloc, and Japan’s power-armoured samurai units. D&D Diaries & Hobby Desk: catch the Mimic Incident in the Death House (Throm and Rana down, party levels up), and a candid discussion about hobby procrastination vs. hobby slumps, projects on the go (Bretonnia, Skaven, undead, 10mm armies and Oathmark), painting approaches, and the perpetual temptation to start everything at once.
This week on the Paul and Wayne show, hosts Paul and Wayne take listeners on a rambling tour of the hobby life, from 3D printing successes and failures to classic Warhammer lore and a brutal D&D crawl. Topics covered: Tales from the Tavern charts their 3D printing journey (resin vs FDM, Bamboo Labs recommendations, terrain and trophy design), a deep-dive Lore Lounge on Giles le Breton and the Twelve Great Battles that united Bretonnia, and D&D Diaries covering a harrowing Curse of Strahd session beneath the House of Sorrows (ghosts, ghouls, a collapsing Throm and desperate healing). Key takeaways: how 3D printing has expanded the hobby, highlights of Bretonnian lore and allies, a tense session recap that leaves the party battered and low on resources, and honest, useful advice for beating the hobby slump (clean workspace, small tasks, terrain as a palette cleanser, and using play to motivate painting). Guests: Paul and Wayne. Also: mentions of UGHobby, upcoming Age of Sigmar tournament details, and plenty of off-script tangents, questionable wisdom and laughs.
This week on the Paul and Wayne Show, hosts Paul and Wayne dive into the rise of solo wargaming in Tales from the Tavern, discussing systems like Five Leagues From the Borderlands, Warriors of Athena and why solo campaigns and random tables are gaining popularity. In the Lore Lounge they explore Frostgrave: the frozen ruin of Felstead, its catastrophic magical winter, the thaw revealing vaults, undead and arcane treasures, and the narrative possibilities for warbands, wizards and modular table layouts. The D&D Diaries recount a tense session of Curse of Strahd’s Death House, the party uncovers a haunted attic, faces a vengeful nursemaid spectre and rescues Throm before they descend into the house’s cold, chanting depths. On the Hobby Desk Paul and Wayne talk painting and projects: Orcs & Goblins for Oathmark, undead skeletons, commission work and fast painting techniques (washes, drybrushing, contrast and layering), plus where to find their content on UG Hobby channels.
Welcome to the very first episode of The Paul and Wayne Show: Dice, Lore and War: a hobby podcast where tabletop gaming, rich lore, and ongoing campaigns collide. In this debut episode, we break out the dice and dive straight into the worlds that have shaped our hobby journeys, from rank-and-flank battles to ancient ratmen conspiracies, and into the mists of Barovia… Tales from the Tavern We kick things off by sharing our personal journeys through rank-and-flank wargaming. From the early excitement of Warhammer: The Old World to where we’ve landed now with the fantastic Oathmark. Expect reflections, comparisons, and why Oathmark might just be our current system of choice. The Lore Lounge Wayne takes us deep into Warhammer history with a look at the early introduction of the Skaven, focusing on The Vengeance of the Lichmaster (1986). We explore how the ratmen first emerged in the lore, and why they’ve become one of the most iconic factions in fantasy gaming. DnD Diaries Our latest campaign begins! We start our journey into Curse of Strahd, setting the scene for what promises to be a dark and deadly adventure. Characters are introduced, expectations are set, and Barovia awaits… The Hobby Desk We round things off with a relaxed chat about what’s currently on our hobby tables. Painting projects, plans, ideas, and the usual tangents that come with the territory. Expect nostalgia, rules arguments, lore, practical hobby tips and an entertaining mix of enthusiasm and ineptitude.
Ranking source
Apple Podcasts rankings via the Mato Topic Intelligence Platform.
Observed September 13, 2026. Cached outside the daily freshness window; the positions keep the date they were taken on.
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