Published by Stories with Dice
Stories with Dice is an actual play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games (TTRPGs) from Free League Publishing, Chaosium, Modiphius Entertainment, and more. Join us at our virtual table as we play Mysteries of the Loop , our Tales from the Loop series; explore the Arthurian mythos in The Sword Campaign , the first part of our Great Pendragon Campaign ; chart the stars in Star Trek: Magellan , our Star Trek Adventures series; and sail the seas in Dark Blue Sea , our Mutant: Year Zero campaign. Stories from other worlds are coming soon, including The One Ring , The Electric State , Legend of the Five Rings , Twilight: 2000 , and so much more. We’re not voice actors, professional entertainers, or trained performers—just friends from around the globe sharing virtual dice, stories, and a laugh or two as the game unfolds.
Listen on Apple PodcastsThe Company explores the dark lair of the Fang of the North. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Pixabay and Tabletop Audio
After a sudden Goblin attack among the standing stones, the Company endures its first unsettling brush with the Dark Whisper. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Pixabay and Tabletop Audio
After defeating a stone troll on the East Road with the timely aid of a company of Rangers led by Hiraval, the Fellowship makes camp for the night. At first light, they press onward toward the North Downs. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Pixabay and Tabletop Audio
Having lingered in Rivendell longer than planned, the Company at last takes the road west, bound for Weathertop and the mysterious standing stones in the North Downs. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Pixabay and Tabletop Audio
The fellowship stands at the summit of the Tower of the Star, where a mummified lord sits upon a mockery of a throne, an iron crown nailed to his skull and set with a strange, glowing jewel. In the ruined heights, they encounter the haunting presence of the lady of the tower—a Fell Wraith—whose demands compel the company to unravel the riddle etched upon its accursed walls. What they uncover there forces a perilous choice—and will shape the tidings they carry to Rivendell. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Tabletop Audio & Pixabay
The Fellowship must escape the restless dead in a flooded burial chamber. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Tabletop Audio & Pixabay
After a bloody skirmish, the Company retreats to recover. Unsettled by the keening ghost of a lady of the castle and the ghostly Captain of Arnor’s plea for burial, they find a Númenórean blade and descend into the dark caverns beneath the ruins, where ancient tombs await. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Tabletop Audio & Pixabay
The Fellowship interrogates their Southron prisoner, but the situation quickly spirals out of control. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Tabletop Audio & Pixabay
After laying the fallen Ranger to rest, the Company heeds his final words: “Follow the Hoarwell into the foothills. Look for a star above the mists of the river.” Turning from the road, they enter the wild, broken country of the Trollshaws. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Tabletop Audio & Pixabay
After rescuing an Elf of Lindon and a frightened boy, the Company meets Lady Gilraen at Weathertop, where they share dark tidings. A shadow has crept down from the Misty Mountains; a Ranger is missing in the Trollshaws; and in the North Downs, a ring of ancient stones stirs with malice. How these threads are bound to the kidnapping of Elves is yet unknown. Now the Company stands at a crossroads of peril — north to the standing stones, or east into the Trollshaws — a choice that may decide the fate of the North. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Tabletop Audio & Pixabay
At the Prancing Pony in Bree, three companions come together in the Twilight of the Third Age to face the peril of their time—though another who was meant to join them never arrives. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Tabletop Audio & Pixabay
In the final episode, the samurai stand against the Shadow—who will live, who will die, and what price will be paid to save the Zurui family? Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Tabletop Audio
In the penultimate episode, the samurai uncover a Zurui family secret — a pact with dark forces and a debt that demands an impossible choice. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Tabletop Audio
The land trembles as horrors from the Shadowlands descend upon the keep. Faced with impossible foes, can the samurai prevail? Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Tabletop Audio
While the daimyo’s daughter hunts for answers in nearby villages, the samurai turn their attention to the keep—where hidden tunnels and uneasy household members may hold the key to the mystery of the shadow corruption. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Tabletop Audio
In the wake of an ambush by shadow-tainted foes, the samurai burn the corpses to prevent the spread of corruption. Upon reaching Shiro Zurui, they begin their investigation. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Tabletop Audio
At a tea house, a masked Dragon troupe retells Rokugan’s founding before our samurai ride for Shiro Zurui—unaware that an ambush waits in the mist of a mountain pass. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Tabletop Audio
After surviving an attack by corrupted wolves, the samurai seek guidance from the earth kami to uncover the source of the corruption spreading through the Dragonlands. Torn between following its trail or honoring a ritual at the Early Dawn Shrine, they choose the path of pursuit—setting out toward Shiro Zurui. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Tabletop Audio
Our samurai warriors defend the Broken Fang Watchtower as unnatural wolves attack. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Tabletop Audio
At the Broken Fang Watchtower, the samurai find chaos: corrupted wolves have attacked, six soldiers are missing, and a cryptic note warns, The oath is broken, the stone remembers, the wolves are watching. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Tabletop Audio
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