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Published by Phil Szomszor
Retro Titans: the podcast dedicated to the epic world of retro and indie gaming. Interviews with the people who brought us the games, computers and consoles we love - and those who are bringing it all back.
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In this episode of Retro Titans, Crazy Burger returns for another Q&A, as we take turns asking each other questions about Evercade, retro gaming and the games and hardware we love. In this episode, we explore: 1️⃣ Our Evercade holiday picks Which carts deserve a place in the suitcase, and what makes a great game for playing on the move? 2️⃣ The future of Evercade We discuss new hardware, dual thumbsticks, native games and where the platform could go next. 3️⃣ Neo Geo, Banjo-Kazooie and gaming favourites Some of the games, franchises and systems we'd love to see more of. 4️⃣ Growing the retro gaming audience We talk marketing, retail and how retro gaming companies can reach beyond their existing communities. 5️⃣ Creating retro gaming content Crazy Burger shares his perspective on YouTube, the retro community and making content around the games and hardware we love. 🔗 Guest links Crazy Burger on YouTube https://www.youtube.com/@CrazyBurger 🎙️ Credits Sponsored by Thalamus Digital Publishing , publisher of indie and retro games. Production: Rocket Media Voiceover: Mark Silk Music: "8 Bit Skyway" © Piotr Pacyna
Phil is joined by Steve Cottam, CEO and founder of Antstream Arcade , the service offering instant access to more than 1,300 officially licensed retro games. Steve shares the story behind Antstream, his ambition to create a kind of "Spotify for retro games", and the challenges of licensing titles whose ownership can stretch back decades. The conversation also tackles physical versus digital preservation, introducing classic games to new generations, and why Antstream is looking beyond the past to indie and modern-retro games. In this episode, we explore: 1️⃣ The story behind Antstream Arcade How Steve turned an ambitious idea into a major retro game streaming service. 2️⃣ Physical vs digital What does preservation really mean when cartridges, discs and hardware won't last forever? 3️⃣ The licensing puzzle Why securing the rights to decades-old games can be surprisingly complicated. 4️⃣ Making old games feel new How challenges and tournaments give classic titles a different way to be played. 5️⃣ Where retro gaming goes next Antstream's plans for indie and modern-retro games – and bringing the classics to new generations. Plus, Steve takes on our Games of Your Life, our regular feature where guests share the most influential games of their lives. 🔗 Guest links Antstream Arcade – antstream.com 🎙️ Credits Sponsored by Thalamus Digital Publishing Production: Rocket Media Voiceover: Mark Silk Music: "8 Bit Skyway" © Piotr Pacyna
In this episode of Retro Titans, we head across the Atlantic to talk retro gaming, arcades, Evercade and the journey from lifelong gamer to YouTube creator. Phil is joined by Andrew Bender , one half of the Ronnie and Andrew YouTube channel, which has built up a huge library of videos covering retro and modern gaming. Andrew talks about how the channel developed, what he has learned along the way, and why sharing his passion for games has become such an important part of the hobby. Andrew's gaming story goes much further back. We explore his love of Falcom games, his experiences with the American arcade scene, collecting arcade hardware, and why the social experience of playing games in an arcade still has a magic that is difficult to recreate at home. There's plenty of Evercade discussion too, including Andrew's approach to reviewing cartridges and discovering games he might otherwise never have played. In this episode, we explore: 1️⃣ From gamer to YouTuber How Andrew and his wife started creating gaming content, and the learning curve involved in building a channel with more than 600 videos. 2️⃣ Growing up with games and discovering the arcade Andrew shares his gaming history and why arcades became such an important part of his passion for the hobby. 3️⃣ The magic of arcade hardware From cabinets and fighting games to Neo Geo and pinball, we discuss what makes playing on original or dedicated hardware such a different experience. 4️⃣ Evercade, collecting and discovering old games Why physical cartridges and curated collections appeal to Andrew, and how reviewing Evercade releases has introduced him to games from across gaming history. 5️⃣ Why retro gaming still matters Andrew and Phil discuss nostalgia, collecting and the communities that continue to celebrate classic games and hardware. 🔗 Links Roni and Andrew on YouTube https://www.youtube.com/@GameOverRandA Andrew's arcade tour (mentioned in the interview) https://www.youtube.com/watch?v=naT_bFW2a_0 🎙️ Credits Sponsored by Thalamus Digital Publishing Produced by Rocket Media Voiceover by Mark Silk Music: "8 Bit Skyway" © Piotr Pacyna
Today's episode is a replay of Season 1, Episode 1 with YouTuber Crazy Burger - recorded back in February 2024. So much has changed since we started Retro Titans. From resurgence of retro gaming and the evolution of Evercade to my own rediscovery of the games I loved. Looking back, I recorded this episode only four weeks into my Evercade journey. I'm slighly suprised by my bold brass to think I could make a podcast about something I knew barely anywayhing about. Hey ho, thankfully Crazy Burger made it easy for me. Since then, I've discovered so much more in retro and indie gaming, recorded over 50 episodes of Retro Titans, and made a load of friends in the process. So, while we wait for the fresh new episodes, thanks to everyone who's listened and supported Retro Titans so far. Are you ready to play...? Thanks Phil July 2026
To reflect on Evercade 's first half of 2026, we welcome back two familiar faces from Blaze Entertainment : CEO Andrew Byatt and Head of Communications Sean Cleaver . From the headline-grabbing Evercade Nexus announcements to the arrival of Turrican, Doom teasers, and the exciting new Home Computer Handheld range, we explore how Blaze continues to grow the Evercade ecosystem while balancing nostalgia, innovation and community feedback. We also discuss the challenges of licensing classic games, the future of retro gaming, the importance of preserving gaming history, and why physical media still matters in an increasingly digital world. In this episode, we explore: 1️⃣ Evercade's biggest year yet Andrew and Sean reflect on six years of Blaze Entertainment and the announcements that are shaping the future of Evercade. 2️⃣ The stories behind the latest releases From Turrican to NeoGeo, Rare, Doom and beyond, we talk about some of the standout games, cartridges and partnerships. 3️⃣ The Home Computer Handhelds Why Blaze decided to bring the ZX Spectrum and Commodore 64 back in handheld form, and what players can expect. 4️⃣ Licensing, preservation and community How Blaze works with rights holders, listens to fan feedback and balances classic favourites with new discoveries. 5️⃣ Looking ahead What excites Andrew and Sean most about the future of Evercade, retro gaming and the growing community around the platform. Whether you're an Evercade collector, a lifelong retro gamer, or simply curious about where classic gaming is heading next, this episode offers a fascinating behind-the-scenes look at one of the industry's most passionate companies. 🔗 Guest links Blaze Entertainment: https://blaze-entertainment.com Evercade: https://evercade.co.uk 🎙️ Credits This episode is sponsored by Thalamus Digital Publishing . Produced by Rocket Media . Voiceover by Mark Silk . Theme music: "8 Bit Skyway" © Piotr Pacyna.
In this episode of Retro Titans , we're joined once again by James Deighan, co-founder of indie game studio Mega Cat Studios. He returns to discuss the launch of Mega Cat Studios Collection 3 on Evercade and how the studio continues to create brand-new games for classic hardware. From its roots in the homebrew community to becoming one of modern retro gaming's most respected publishers, Mega Cat Studios has spent more than a decade creating fresh experiences for the consoles and computers many of us grew up with. James shares the company's journey, the passion behind its success, and why physical retro gaming continues to thrive. In this episode, we explore: 1️⃣ The story behind Mega Cat Studios How a group of collectors, homebrew developers and ROM hackers built one of retro gaming's most influential publishers. 2️⃣ Mega Cat Studios Collection 3 James takes us behind the scenes of the latest Evercade collection and the games that made the cut. 3️⃣ Why modern retro keeps growing From physical cartridges to community events and homebrew development, we explore why retro gaming is stronger than ever. 4️⃣ From passion project to publishing powerhouse James reflects on balancing creativity with business growth while supporting independent developers around the world. 5️⃣ The future of retro gaming We discuss what's next for Mega Cat Studios, the evolving indie landscape, and why classic platforms continue to inspire today's developers. Whether you're an Evercade fan, a homebrew enthusiast or simply fascinated by modern retro gaming, this conversation offers a fascinating insight into one of the studios helping shape its future. 🔗 Guest links • Mega Cat Studios: https://megacatstudios.com 🎙️ Credits Retro Titans is sponsored by Thalamus Digital Publishing . Produced by Rocket Media . Voiceover by Mark Silk . Music: "8 Bit Skyway" © Piotr Pacyna.
In this episode of Retro Titans, we dive into the colourful world of one of gaming's most original creators: Jeff Minter. Joining us is filmmaker and C64 pixel artist Paul Docherty, whose new documentary Heart of Neon chronicles Minter's remarkable four-decade journey from the VIC-20 era to becoming one of the industry's most fiercely independent creative voices. Paul's own story is deeply intertwined with gaming history. Known to many as "Doc" from the Commodore 64 scene, he created iconic loading screens for classics such as The Last Ninja , Druid II and Flying Shark before embarking on a successful career in documentary filmmaking. Now, he's brought those two passions together in a labour of love that celebrates the games, artistry and philosophy of Llamasoft founder Jeff Minter. Together, we explore the making of Heart of Neon , the challenges of documenting a gaming icon, and why Minter's unique blend of arcade action, psychedelia and artistic expression continues to resonate with players today. In this episode, we cover: 1️⃣ The making of Heart of Neon How Paul Docherty went from Commodore 64 pixel artist to documentary filmmaker, and why Jeff Minter became the subject of his most ambitious project. 2️⃣ Jeff Minter's extraordinary legacy From Gridrunner and Llamatron to Space Giraffe and beyond, we discuss the games, ideas and innovations that shaped a four-decade career. 3️⃣ Video games as art Why Minter's work challenges conventional ideas about game design and continues to inspire developers, artists and creators. 4️⃣ The golden age of home computing Paul reflects on the Commodore 64 era, the UK games industry of the 1980s, and the creative opportunities that helped launch his career. 5️⃣ Preserving gaming history The role documentaries play in capturing the stories behind the games, people and movements that shaped retro gaming culture. Whether you're a lifelong Llamasoft fan, a lover of retro gaming history, or simply curious about one of the medium's most distinctive creative minds, this is a fascinating conversation about imagination, technology and the enduring power of independent game development. 🔗 Guest links Heart of Neon documentary Paul Docherty Llamasoft 🎙️ Credits Retro Titans is sponsored by Thalamus Digital Publishing Produced by Rocket Media, with voiceover from Mark Silk Music: "8 Bit Skyway" © Piotr Pacyna Used under licence from shockwave-sound.com
In this episode of Retro Titans, Phil sits down with coder, musician and game porter Ian "Hoffman" Ford — a veteran of the Amiga demoscene whose work has helped bring classic games to new audiences across modern retro platforms. From creating tracker music as a teenager during the UK home computer boom to porting iconic titles like Metal Gear, Shinobi, Golden Axe and Turrican, Ian has spent decades combining technical expertise with a passion for retro gaming. Equally at home composing soundtracks, designing sound effects and writing low-level code, he occupies a unique place in the modern retro scene. Together, Phil and Ian explore the worlds of game porting and retro game music, discussing what it takes to faithfully bring classic games to new hardware, how vintage systems shape the creative process, and why preserving the look, feel and sound of these games remains so important today. In this episode, we explore: 1️⃣ The art of porting classic games What really happens when a game moves from one platform to another — and why understanding both the original hardware and the destination system is only the beginning. 2️⃣ From the Amiga demoscene to modern retro development How a teenage passion for music, coding and creativity evolved into a career spanning decades of retro gaming projects. 3️⃣ Music, sound and atmosphere in retro games From tracker music and game soundtracks to sound design and audio production, Ian explains how he creates music that enhances the retro gaming experience. 4️⃣ Head Over Heels: Return to Blacktooth A behind-the-scenes look at one of the most anticipated modern retro releases, and the work involved in bringing the Atari ST project to the Amiga. 5️⃣ Preserving gaming history for new generations From Metal Gear on the MSX to modern Neo Geo projects, Ian discusses why classic games still matter and how they continue to inspire today's developers and players. Ian also shares stories from the Amiga demo scene, explains how a chance discovery of the Metal Gear source code sparked his first major porting project, discusses his work on Seekanoid and Roguecraft DX, and reveals the games that shaped his life — from Tetris and Journey to the Neo Geo classic Neo Turf Masters. 🔗 Guest links GitHub: https://github.com/h0ffman Twitch: https://www.twitch.tv/h0ffman Bluesky: https://bsky.app/profile/h0ffman.bsky.social YouTube: https://www.youtube.com/@h0ffman 🎙️ Credits Retro Titans is sponsored by Thalamus Digital Publishing Produced by Rocket Media, with voiceover from Mark Silk Music: "8 Bit Skyway" © Piotr Pacyna Used under licence from shockwave-sound.com
In this episode of Retro Titans, Phil sits down with Sam Dyer , founder of Bitmap Books — the publisher behind some of the most beautifully crafted retro gaming books ever produced. From the Commodore 64 and ZX Spectrum to the NeoGeo and N64, Bitmap Books has become synonymous with premium retro gaming preservation, celebrating the art, culture and history of the games we grew up with. But Sam's journey started much like many of ours — with a beige computer under the TV and a lifelong fascination with games. Together, Phil and Sam explore how nostalgia, graphic design and a love of gaming history combined to create one of the most respected retro gaming publishers in the world today. In this episode, we explore: 1️⃣ The origins of Bitmap Books How a passion project inspired by the Commodore 64 grew into a globally recognised retro gaming publisher. 2️⃣ Designing books for retro fans Why presentation, print quality and visual storytelling matter just as much as the words on the page. 3️⃣ Preserving gaming history From arcade classics and point-and-click adventures to SNK and Neo Geo, Sam explains why these games deserve to be documented and celebrated. 4️⃣ Nostalgia, community and modern retro culture Why retro gaming continues to resonate with new generations, and how the meaning of "retro" keeps evolving. Sam also shares stories about launching books through Kickstarter, working with legendary developers and publishers, creating collector's editions with built-in sound effects, and why games like Sensible Soccer, Monkey Island and Metal Slug still matter today. 🔗 Guest links – Sam Dyer / Bitmap Books Bitmap Books Website https://www.bitmapbooks.com/ Bitmap Books on X/Twitter https://x.com/bitmap_books Bitmap Books on Facebook https://www.facebook.com/bitmapbooks 🎙️ Credits Retro Titans is sponsored by Thalamus Digital Publishing Produced by Rocket Media, with voiceover from Mark Silk Music: "8 Bit Skyway" © Piotr Pacyna Used under license from shockwave-sound.com
In this episode of Retro Titans , Phil sits down with veteran game developer Carleton Handley to explore a career that spans the golden age of gaming right through to today's retro revival. Carleton started out as a self-taught bedroom coder on the C64, before going on to work across multiple generations of games — from 8-bit classics to console and mobile titles. But in recent years, he's returned to where it all began, creating brand new games for the C64, including the brilliant puzzle game Millie and Molly . Together, they explore what draws developers back to retro platforms, how constraints can fuel creativity, and why the C64 scene is still very much alive today. In this episode, we explore: 1️⃣ From bedroom coder to professional developer Carleton's journey from learning to code as a teenager to working across Game Gear, PlayStation and early mobile games. 2️⃣ Why return to the C64? What brought him back to 8-bit development after years away from making games. 3️⃣ Designing Millie and Molly How thoughtful puzzle design and simple mechanics create a deeply rewarding experience. 4️⃣ The modern retro scene Why communities, tools and platforms are making it easier than ever to create for classic systems. Carleton also shares stories from his early career, his experiences working across different eras of the games industry, and how his passion for making games never really went away. 🔗 Guest links – Carleton Handley https://carletonhandley.itch.io/ 🎙️ Credits Retro Titans is sponsored by Thalamus Digital Publishing 🌐 www.thalamusdigital.co.uk Produced by Rocket Media, with voiceover from Mark Silk 🌐 www.marcsilk.com Music: "8 Bit Skyway" © Piotr Pacyna Used under license from shockwave-sound.com
In this episode of Retro Titans, Phil is joined once again by returning guest and Evercade expert Crazy Burger for a deep dive into one of the most talked-about retro gaming announcements of the year: the Evercade Nexus. Positioned as a premium handheld upgrade, the Nexus introduces a larger screen, dual analog sticks, and new features like local wireless multiplayer. But does it deliver what fans have been asking for, or is it playing things a little too safe? Together, Phil and Crazy Burger break down everything we know so far, from hardware design and performance to pricing, game compatibility, and what this means for the future of the Evercade ecosystem. In this episode, we explore: 1️⃣ What the Evercade Nexus actually is A new premium handheld with a larger display, dual analog controls, and full cartridge compatibility. 2️⃣ Safe upgrade or missed opportunity? Why the Nexus delivers many requested features, but may fall short of bigger expectations. 3️⃣ Hardware deep dive Screen size, resolution, weight, ergonomics, and how it compares to previous Evercade devices. 4️⃣ New features and functionality From Tate mode to EverSync local multiplayer, and what these additions mean in practice. 5️⃣ Banjo-Kazooie and the future of Evercade Why this release is a major moment for the platform, and what it could signal for upcoming games. Crazy Burger also shares insights from the Evercade community, reflects on Blaze's strategy, and gives an honest verdict on whether the Nexus is worth the investment. 🔗 Guest links – Crazy Burger YouTube: https://www.youtube.com/@CrazyBurger 🎙️ Credits Retro Titans is sponsored by Thalamus Digital Publishing 🌐 www.thalamusdigital.co.uk Produced by Rocket Media, with voiceover from Mark Silk 🌐 www.marcsilk.com Music: "8 Bit Skyway" © Piotr Pacyna Used under license from shockwave-sound.com
In this episode of Retro Titans, Phil kicks off Season 3 with a return to the world of Pico-8. It's a fantasy console with a growing reputation as one of the most exciting spaces in modern retro development. Joining the show is indie developer and educator Krystian Majewski, also known as Krystman. He is the creator of the popular Lazy Devs Academy YouTube channel and has helped thousands of aspiring developers take their first steps into game creation using Pico-8. Together, they explore what makes Pico-8 so compelling, from its creative constraints to its supportive community. Krystian also shares practical advice for anyone looking to get started with game development. In this episode, we explore: 1️⃣ What Pico-8 actually is and why it matters A "fantasy console" focused on creativity, accessibility and design discipline. 2️⃣ Why limitations make better games How strict constraints on resolution, colour and size help developers focus on what matters. 3️⃣ Teaching game development through Pico-8 Inside Lazy Devs Academy, and how structured learning and community support help beginners succeed. 4️⃣ Getting started as a developer Practical advice for newcomers, from first ideas through to a finished game. Krystian also shares insights into his own games, the evolution of the Pico-8 scene, and why there has never been a better time to start making games yourself. 🔗 Guest links – Krystian Majewski YouTube: https://www.youtube.com/c/LazyDevs Itch.io: https://krystman.itch.io/ Mastodon: https://mastodon.social/@krystman 🎙️ Credits Retro Titans is sponsored by Thalamus Digital Publishing 🌐 www.thalamusdigital.co.uk Produced by Rocket Media, with voiceover from Mark Silk 🌐 www.marcsilk.com Music: "8 Bit Skyway" © Piotr Pacyna Used under license from shockwave-sound.com
In this episode, we welcome back Crazy Burger , one of the most respected and entertaining voices in the Evercade community. Known for his in-depth reviews, thoughtful analysis, and trademark humour, Crazy Burger has become a go-to YouTuber for anyone following Blaze Entertainment's retro handheld journey. Together, Phil and Crazy Burger look back at a landmark year for Evercade with the first-ever Crazy Burger Awards — highlighting standout cartridges, surprise hits, and the odd disappointment along the way. From Rogecraft to the NeoGeo collections , they discuss the best gameplay experiences, evolving hardware, and how the Evercade scene continues to thrive thanks to an engaged and creative fanbase. Phil also reveals a potential anomoly on the Evercade releases of Bubble Bobble on cart and Super Pocket. To round it off, Crazy Burger shares his insights on being a retro gaming YouTuber and they reveal a few of their favourite Evercade content creators. 🔗 Links YouTube https://www.youtube.com/@CrazyBurger 🎵 Music: Neon Gaming, by Dope Stuff Desert Island Disc theme tune, by Eric Coates and his orchestra Roguecraft DX - by Jogeir Liljedahl
In this episode of Retro Titans , Phil returns to the vibrant world of Pico-8 , the tiny virtual console with a massive creative heart. Following the success of our earlier chat with composer Chris Donnelly (aka Gruber), we're diving deeper into this pixel-perfect ecosystem with one of its most prolific creators, Johan Peitz . From Alpine Alpaca to Golf Sunday and Ascent , Johan's games capture the playful experimentation and elegant simplicity that make Pico-8 such a joy for developers and players alike. Phil and Johan explore the origins of Johan's game-making journey, from early inspirations to discovering Pico-8's unique constraints and charm. They discuss the process behind demakes like Pico Driller , how collaboration with Gruber shapes the tone of his games, and what makes the Pico-8 community one of the most supportive and inventive corners of the indie scene. Johan also shares advice for newcomers curious about making their first Pico-8 game — and why the best ideas often come from working within limitations. To wrap things up, Johan takes us through his favourite Pico-8 creations, shines a light on some standout developers in the scene, and reflects on the music that brings his tiny worlds to life. 🔗 Links: Website - johanpeitz.com Itch.io - johanpeitz.itch.io X - @johanpeitz Bluesky - @johanpeitz.com 🎵 Music: Intro – Neon Gaming, by Dope Stuff Alpine Alpaca and Polar Panic, by Gruber
In this episode, we return to one of our favourite topics on Retro Titans: the wonderful world of Evercade . Joining Phil are Sean Cleaver (Head of Marketing) and Ryan Dekker (Head of Technology) for a special fan-led Q&A — the first of its kind on the podcast. Across a wide range of listener questions, Sean and Ryan discuss the future of Evercade's library and hardware, how they balance nostalgia with modern development, and the ongoing dialogue with the community across platforms like Reddit and Discord. They talk screen improvements, accessibility ideas, bug fixes, and the evolving developer program — including how indie creators can get involved. There's also insight into upcoming collections, the return of Spectrum titles, and what fans can expect in 2026. And to wrap things up, Desert Island Carts makes a triumphant return. Ryan picks his dream Evercade setup, three essential cartridges, and the gaming music track he'd take to his tropical retreat. 🔗 Links: Website - evercade.co.uk Discord - @evercade-official Facebook - @evercaderetro Reddit - @evercade X - @evercaderetro 🎵 Music: Neon Gaming, by Dope Stuff Desert Island Disc theme tune, by Eric Coates and his orchestra Roguecraft DX - by Jogeir Liljedahl
Tony Warriner is a co-founder of Revolution Software — the team behind Lure of the Temptress , Beneath a Steel Sky , and Broken Sword . From his teenage coding experiments on the Amstrad CPC to shaping one of Britain's most iconic adventure studios, Tony's story is one of creativity, independence, and survival. In this episode, Tony joins me to talk about building Revolution from the ground up, the clever tech behind the Virtual Theatre engine, and what it really took to bring Broken Sword to life. We discuss the indie spirit that's guided him through decades of change, his self-published book Revolution: The Quest for Game Development Greatness , his upcoming game UrbX Warriors, and his thoughts on the future of small-scale game development. Plus, Tony takes on a round of quickfire questions — including a story behind the goat puzzle, the most chaotic genius at Revolution, and the one game cover he'd want on his gravestone. 🔗 Links: Instagram: @TonyWarriner X: @tonywarriner Bluesky: @tonywarriner.bsky.social Tony's book: Gumroad 🎵 Music: Intro – Neon Gaming by Dope Stuff Revenge of the Mutant Camels (C64) , by James Lisney
Chris Donnelly — better known in the Pico-8 community as Gruber — is a professional pianist, Steinway Artist, and former jazz player and tutor at the University of Toronto who's taken his love of music in an unexpected direction: composing soundtracks for tiny retro-styled games on the fantasy console Pico-8. His chiptune soundtracks have graced fan-favourite titles like Alpine Alpaca , Golf Sunday , and Pico Pirates , blending musical sophistication with 8-bit charm. In this episode, Chris joins me from Nova Scotia to talk about his journey from the jazz world to retro game music, how Pico-8's strict limitations inspire new forms of creativity, and what the experience taught him about community, creativity and learning. But behind the creativity lies a more personal story. After years in academia and performing, Chris faced burnout that led him to step back from the piano - even selling his most cherished instruments. He has come out the other side and has an amazing, inspirational story to tell. And of course, we wrap up with a visit to the Retro Rocket Museum , where Chris chooses his one must-have retro device, two treasured games, and a track to send drifting through the cosmos. 🔗 Links: YouTube – @Gruber_Music Pico-8 www.lexaloffle.com/pico-8.php 🎵 Music: Intro – Neon Gaming , by Dope Stuff Kind of Bloop, by Andy Baio Fez, by Disasterpeace Ghouls 'n Ghosts, by Tamayo Kawamoto
Badger Punch Games — the duo of Ricki Sickenger and Henning Ludvigsen — have been creating games together since their Amiga demo scene days in the early '90s. Their breakout title Roguecraft first made waves on the Amiga in 2024, later winning the Debug award and quickly earning a devoted following. Now the game has been reimagined and released as Roguecraft DX on Evercade, bringing their retro-inspired roguelike adventure to a whole new audience. In this episode, Ricki and Henning join me to talk about their journey from humble beginnings in the demo scene, to building games as a side hustle, to becoming part of the Evercade family. We discuss the origins of Roguecraft , the challenges of bringing it to life on classic hardware, and the process of enhancing it for Evercade — from new features to the community support that helped make it happen. Along the way, they share insights into procedural generation, design choices like the lack of save states, and what they'd love to add in the future. As always, we wrap up with a trip to the Retro Rocket Museum, where Ricki and Henning pick their all-time favourite retro device and two games to preserve for future generations, and finish with a music pick to play us out. It's a must-listen for fans of Amiga, Evercade, and indie retro development. 🔗 Links: Website – www.badgerpunch.com Facebook – @BadgerPunch Discord - @BadgerPunch Evercade - evercade.co.uk/cartridges/roguecraft-dx 🎵 Music: Intro – Neon Gaming, by Dope Stuff Outro – Driller C64 Loading Tune, by Matt Gray
Today's episode takes us back to the golden age of the arcade, courtesy of one of the true giants of the industry: TAITO. We are celebrating the launch of a new game collection of four classics, which have been re-released and upgraded for fans old and new. The collection includes stone-cold classic Operation Wolf, and it's sequel Operation Thunderbolt; plus two games less familiar to Western gamers - Night Striker and Space Gun. To tell us more, we're joined by Yuichi Toyama, producer at TAITO, along with Embracer Freemode's James Wragg, who provides interpretation through the interview. For flow, we have only provided brief excerpts of Yuichi, and homed in on James' interpreting, so apologies to our Japanese-speaking listeners! This is a fascinating insight into the development of arcade games from inside the HQ of Taito, giving a brief glimpse into the decision making process around the games, and what they mean in Japan. Thanks to Overload PR and Clear River Games for setting up and fascilitating the interview. 🔗 Links Operation Night Strikers on Steam Operation Night Strikers on Nintendo Operation Night Strikers on Clear River Games 🎵 Music Neon Gaming and Space Technology, by Dope Stuff Ray Force, Penetration - by Tamayo Kawamoto
This episode features Grant Sinclair, inventor of the IRIS eTrike and nephew to legendary innovator Sir Clive Sinclair. Following in the footsteps of his father and uncle, Grant Sinclair is a futurist and innovator who is making waves in the gaming market with the launch of a new handheld gaming device called the GamerCard. This interview covers life growing up in the Sinclair household during one of the most exciting times in British computing history, seeing the launch of the Sinclair ZX80, ZX81 and, of course, the ZX Spectrum. Grant shares what it was like to see Sir Clive Sinclair at work, his love of taking things apart, and how he and Grant's father Iain supported the family in their innovation ambitions. We also find out about the GamerCard, which is a unique gaming device based on stack of PCBs and Raspberry Pi, with a high resolution IPS square screen format, and dual dome navigation discs. As usual, we have more entries for the Titan 1 rocket-based retro gaming museum - and an unusal tale about astronaut, Major Tim Peake. 🔗 Links grantsinclair.com 🎹 Music Neon Gaming and Space Technology, by Dope Stuff Guitar arrangement of Risky Ride from the XBOX port of "OutRun 2" by Fumio Itoh
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Observed September 11, 2026. Cached outside the daily freshness window; the positions keep the date they were taken on.
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