Published by Scott Johnson
Scott Johnson and Brian Dunaway talk about retro video games! Hosted on Acast. See acast.com/privacy for more information.
Listen on Apple Podcasts1 hr 20 min
On today’s Play Retro episode: Sega Bass Fishing from the Arcade to the Dreamcast. This week we cast our retro reels into the dream lakes of the late 90s / early 2000s where we fish out some huge bass... ok.. that is a lot of fishing puns. Sega's action fishing game series SEGA BASS FISHING where the player picks a lake, location, lure and casts into the water where the camera follows your fishing line. Control each lure by reeling and flicking to entice and hook Bass Fish. Catch the biggest fish and enjoy your day at the lake. VIDEO: https://youtu.be/uvFPwaUTHdU Hosted on Acast. See acast.com/privacy for more information.
1 hr 12 min
Kelly Slater's Pro Surfer (2002) takes Activision's early-2000s extreme-sports formula into the ocean, turning waves into moving skate parks filled with barrels, aerial tricks, and combo lines. We hit the console and Game Boy Advance versions and paddle back to TransWorld Surf, the tougher 2001 rival that was already trying to figure out how surfing should work in 3D. VIDEO: https://youtu.be/ryGhslt_Q18 Hosted on Acast. See acast.com/privacy for more information.
1 hr 15 min
Jaws (1987) on the NES, where players hunt the infamous great white through open-water exploration, collecting shells and harpooning everything in sight to work our way up to the big bad boss named Bruce.Then we compare it to the very different 1989 computer adaptation. We also dive into Atari's unofficial Shark JAWS arcade game, released just months after the movie became a cultural phenomenon. VIDEO: https://youtu.be/UYCiWOc5pLU Hosted on Acast. See acast.com/privacy for more information.
1 hr 13 min
Devil May Cry (2001) began life as an early Resident Evil 4 prototype before evolving into one of Capcom's most influential action games. Blending gothic horror, fast-paced swordplay, acrobatic gun combat, and a style ranking system that rewarded creativity over button mashing, it introduced the world to Dante and laid the foundation for the modern character action genre. Hosted on Acast. See acast.com/privacy for more information.
58 min
NARC (1988) brought digitized graphics, massive explosions, and War-on-Drugs satire to arcades in one of the most controversial games of its era. Players take on the roles of narcotics officers Max Force and Hit Man as they blast their way through a criminal empire using machine guns, rocket launchers, and sheer excess. We explore the arcade original and its many home ports, with a brief look at the 2005 reboot that attempted to bring the franchise into the modern era. VIDEO: https://youtu.be/BwBewmod2QU Hosted on Acast. See acast.com/privacy for more information.
1 hr 14 min
Star Control II (1992) transformed the original game's fleet battles into a sprawling space adventure, tasking players with rebuilding humanity's resistance against the Ur-Quan through exploration, diplomacy, and discovery. With memorable alien races, open-ended galaxy traversal, and one of PC gaming's most beloved stories, it remains a landmark of science-fiction game design. Hosted on Acast. See acast.com/privacy for more information.
1 hr 7 min
Ratchet & Clank (2002) launched Insomniac’s long-running PlayStation franchise by combining platforming, explosive weapon-based combat, gadget progression, and satirical sci-fi storytelling into one of the PlayStation 2’s defining early action games. We focus on the original release that introduced Ratchet, Clank, Captain Qwark, Gadgetron weaponry, and the galaxy-hopping formula that would shape the series for decades. Hosted on Acast. See acast.com/privacy for more information.
1 hr 4 min
This week on Play Retro, Scott and Brian take aim at Gunstar Heroes (1993), which helped launch Treasure from the loins of Konami when former employees gave us this title with explosive run-and-gun action, massive bosses, and one of the most inventive weapon systems on the Sega Genesis. Hosted on Acast. See acast.com/privacy for more information.
1 hr 17 min
Jet Force Gemini, one of Rare’s final original IPs for the N64, brought cinematic sci-fi action together with run-and-gun combat, exploration, puzzle solving, collect-a-thon progression, and split-screen multiplayer in a surprisingly large and ambitious package. The game follows a pair of space twins and their dog, Lupus, as they battle giant ant-like drones while trying to avoid collateral damage to the local cute, bear-like inhabitants. Hosted on Acast. See acast.com/privacy for more information.
1 hr 18 min
Michael Jackson’s Moonwalker (1990) brought the King of Pop to arcades and home consoles with two completely different takes on the same concepts - an isometric co-op arcade experience and a side-scrolling Genesis version built around exploration and music-driven combat. We also take a look at the earlier European computer adaptation, showing how differently the Moonwalker license was interpreted across platforms. Hosted on Acast. See acast.com/privacy for more information.
1 hr 8 min
Taito’s Rastan (1987) brought sword-and-sorcery fantasy to the arcade with giant monsters, brutal platforming, and a barbarian hero straight out of a Conan paperback. We follow that path through Nastar (1989), released in Japan as Rastan Saga II, and briefly look at Warrior Blade, the rare triple-screen arcade finale that closed out the series in oversized style. Hosted on Acast. See acast.com/privacy for more information.
1 hr 13 min
Tobal No. 1 (1996) brought Square into the 3D fighting game arena with fast 60 FPS combat, full arena movement, and character designs by Akira Toriyama. Known both for its innovative Quest Mode and for including the famous Final Fantasy VII demo disc, it became one of PlayStation’s most memorable cult fighters. Hosted on Acast. See acast.com/privacy for more information.
1 hr 12 min
Neverwinter Nights (2002) brought Dungeons & Dragons 3rd Edition to PC with character-driven storytelling, multiplayer persistent worlds, and the powerful Aurora Toolset. We also explore the 2003 expansions Shadows of Undrentide and Hordes of the Underdark, which expanded the campaign, raised level caps, and pushed the game into epic-level D&D adventures. Hosted on Acast. See acast.com/privacy for more information.
1 hr 10 min
PaRappa The Rapper (1996) introduced call-and-response rap gameplay, memorable instructors, and stylized visuals that helped define the rhythm genre. We also look at Um Jammer Lammy (1999), the guitar-driven spiritual successor that expanded the formula with jam sessions, effects, and multiplayer rhythm gameplay. Hosted on Acast. See acast.com/privacy for more information.
59 min
A small household robot helps a struggling family by cleaning, solving problems, and exploring a home where everyday objects become towering environments. With limited battery life, unlockable tools, and a day-night cycle. Chibi-Robo!Plug into Adventure for the Gamecube blends exploration, light puzzles, and character-driven storytelling into a quiet, unconventional adventure from Skip Ltd. Hosted on Acast. See acast.com/privacy for more information.
1 hr 13 min
Sam & Max Hit the Road (1993) follows freelance police Sam and Max as they investigate a missing Bigfoot, leading them on a cross-country adventure through bizarre tourist attractions and absurd encounters. Using classic point-and-click gameplay, players gather clues, solve puzzles, and unlock new locations while navigating the game’s signature humor and mini-games in classic LucasArts fashion. Hosted on Acast. See acast.com/privacy for more information.
1 hr 37 min
An investigation through rain-soaked Los Angeles as a Blade Runner tracks replicants, gathers evidence, and navigates shifting loyalties in Westwood’s 1997 adventure. Featuring branching outcomes, randomized character roles, and systems built around player choice, Blade Runner stands apart from traditional point-and-click games Hosted on Acast. See acast.com/privacy for more information.
1 hr 4 min
Paper Mario (N64, 2000) is a turn-based RPG where Mario must rescue Princess Peach after Bowser steals the wish-granting Star Rod and uses it to become invincible. Mario travels eight colorful worlds, recruiting party members and using timing-based combat to pull off attacks. It's known for charming writing and a playful paper aesthetic that's baked into the gameplay itself. Hosted on Acast. See acast.com/privacy for more information.
1 hr 12 min
Players guide Ecco (a bottle nose dolphin) through interconnected ocean environments, managing oxygen, using sonar to communicate and solve environmental puzzles, and uncovering a science fiction story-line involving time travel and alien forces for the Sega Genesis/Mega Drive with a Sega CD version that enhances the experience with CD-quality audio and an expanded introduction. Hosted on Acast. See acast.com/privacy for more information.
1 hr 14 min
Star Trek: Borg (1996) was an interactive FDM (full-motion video) game published by Simon & Schuster Interactive. You play as Qaylan Furlong, a Starfleet cadet whose father was killed at the Battle of Wolf 359. Q shows up (played by John de Lancie, reprising his TNG role) and sends you back in time to that battle, giving you a chance to change the outcome and save your father. Hosted on Acast. See acast.com/privacy for more information.
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