Podcast charts
Published by AJ Brandon and Peter C. Hayward
Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
On the charts
Every published chart this podcast appears in, in the snapshot behind this page. Each one links to the chart it came off.
From the feed
The latest episodes published to this podcast’s own RSS feed. Titles and descriptions are the publisher’s.
Today we return to discuss board game conventions and how as a designer to take advantage of them. Discord Email Big thanks to Eduard Matei for our theme song!
The final episode of Fun Problems! Thanks so much to everyone who's listened over the years, it's been a pleasure talking to our microphones and it somehow ending up in your ears. Discord Email Big thanks to Eduard Matei for our theme song!
Grab Bag episode! We talk about so many things, including: Zones of play, questions to ask when playtesting, core gameplay loops, replayability, designing to form, and creating combos! Scott Rogers' Zones of Play: https://mrbossdesign.blogspot.com/201... Discord Email Big thanks to Eduard Matei for our theme song!
The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is the FINAL part of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick. Discord Email Big thanks to Eduard Matei for our theme song!
Grab Bag episode! We talk about so many things, including: Victory points, playtesting with skilled designers, positive player interaction, "accountancy phases", IP games, and developing your own games! Discord Email Big thanks to Eduard Matei for our theme song!
The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 12 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick. Discord Email Big thanks to Eduard Matei for our theme song!
Jamey Stegmaier explains what Stonemaier is looking for, and go through many examples of published games that would be a great fit. Tune in to see if you have a game Stonemaier is looking to publish! Stonemaier submissions are open here Discord Email Big thanks to Eduard Matei for our theme song!
We have Daniel Piechnick back on as a special guest! His game design advice can be found at https://daniel.games/ – we can't recommend it highly enough! Discord Email Big thanks to Eduard Matei for our theme song!
We have Daniel Piechnick back on as a special guest! His game design advice can be found at https://daniel.games/ – we can't recommend it highly enough! Discord Email Big thanks to Eduard Matei for our theme song!
AJ is joined by guests Jon Perry and Christian Kudahl to talk all about "framework" games. This episode was released early to coincide with the limited preorder for Gauntlet of Gods. Buy Gauntlet of Gods Play Gauntlet of Gods Self balancing game mechanics Discord Email Big thanks to Eduard Matei for our theme song!
We have Daniel Piechnick back on as a special guest! His game design advice can be found at https://daniel.games/ – we can't recommend it highly enough! Discord Email Big thanks to Eduard Matei for our theme song!
For our 100th episode (depending on how you count...) we have Daniel Piechnick on as a special guest! His game design advice can be found at https://daniel.games/ – we can't recommend it highly enough! Discord Email Big thanks to Eduard Matei for our theme song!
The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 11 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick. Discord Email Big thanks to Eduard Matei for our theme song!
Have you ever wondered how to design a solo board game? You are in luck! Today Peter talks through his process of designing solo-only games! Discord Email Big thanks to Eduard Matei for our theme song!
The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 10 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick. Discord Email Big thanks to Eduard Matei for our theme song!
Grab Bag episode! We talk about so many things, including: which games will still be around in a century, the donkey problem, learning curves, game arc, and why/when to add downsides to your actions! Discord Email Big thanks to Eduard Matei for our theme song!
Today we talk about so many things, including: calculations, decisions, NON-decisions, drive vs friction, atomic actions, time equity, hooks, and offloading rules to components! Discord Email Big thanks to Eduard Matei for our theme song!
How do you come up with UNLIMITED IDEAS for your games? Tune in and we'll tell you! Discord Email Big thanks to Eduard Matei for our theme song!
Nick Murray and Kyle Spackman explain what Bitewing is looking for, and go through many examples of published games that would be a great fit. Tune in to see if you have a game Bitewing is looking to publish! Discord Email Big thanks to Eduard Matei for our theme song!
We talk about complexity, economies, decision-making, and spatial elements in your games. Discord Email Big thanks to Eduard Matei for our theme song!
Ranking source
Apple Podcasts rankings via the Mato Topic Intelligence Platform.
Observed November 4, 2026.
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