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Published by Alanah Pearce
Join Alanah Pearce (game writer), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' that took their interest that week, from three unique perspectives in the games industry.
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This week, Alanah and Mike are joined by Nick and Andrew to discuss the one year anniversary of Dispatch. Lessons learned, the unique 'awards' positioning, post-launch success, and Adhoc Studio's recent announcements. (Note: due to an issue with one of the mic tracks, the audio for this episode isn't great - apologies).
(this is not an episode)
After years of talking about it, Mike, Alanah, and Austin finally had Kerry Dyer (Mike's wife and also stop-motion puppet doctor) on the show to talk about bringing puppets to life! We also discuss how different mediums seem to naturally avoid feedback/criticism, and memorable moments meeting famous people. Video games are in there somewhere idk.
Mike and Alanah chat with Double Fine's Tim Schafer on the indie future (and past?) of the studio since leaving Xbox, including how you can help!
This week, Mike and Alanah sat down with Em from A Shell in the Pit to talk about BIG WALK, and, ultimately, steal foley (sound design) knowledge for use in their own games. Hey, at least we admit it.
In this week's episode, the crew discusses THE DEFINITION OF ART (2026 ver), and finding inspiration in the real world rather than other media, as a result of Alanah visiting Barcelona and exploring Antoni Gaudi's La Sagrada Familia.
This week, Mike announced the latest game from Bithell Games (now a studio of three), Vampirium 1997. Alanah asks him about it!
This week, we talk a bit about composing for early access, and how much scores (and VFX) influence films.
This week, Mike, Austin, and Alanah mostly talk about human nature. No, really. The new James Bond game is also spoken about for about 10 minutes at the end.
Alanah and Mike chat to game director Nic Tringali about science-fantasy city-builder "Amberspire".
Mike and Alanah chat about the pit-falls of working for yourself, and how to manage your time as a freelance (or self-funded indie) game developer.
SORRY AUDIO LISTENERS: podcast services briefly put a hold on our uploads, so you'll get a few in a row as we catch up! This episode features Austin, Mike, and Alanah talking about the changes at Xbox, among other things.
This week, Mike and Alanah discuss Bithell games, whether Mike is a Golden Retriever Boyfriend, the new era of the cosplay community, collaboration among indie game devs, and our fear of Early Access.
Alanah, Mike, and Austin discuss sex (or the lack thereof) in video games, and how video game writing and film/TV do and do not compare. Also, happy new year!
Apologies for the late upload! On this episode, Mike & Austin chat about the success of Dispatch, changes to video game dev structures, and where the industry seems to be headed.
This week, Austin, Mike, and Alanah are joined by Adhoc Studios' Pierre Shorette to talk about Dispatch - the latest narrative driven game made by a group of Telltale alumni.
Alanah and Mike discuss indie game marketing, and the fact that getting past being worried about something sucking is the best way to start... making something!
This week, Alanah, Mike, and Austin chat about Hollow Knight: Silksong (yes, it's hard) and how media seems to prefer difficult games, Alanah's recent ChatGPT video (though this was recorded before it was published), and the Freewrite Traveler.
This week, we sat down to chat with Matt Nava from Giant Squid, all about the studio's latest game - Sword of the Sea.
Austin, Mike, and Alanah chat about IP Rights and our (very early, uniformed lol) thoughts on the "Stop Killing Games" petition.
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Observed November 4, 2026.
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