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Published by Jamey Stegmaier
Bringing you the latest from Jamey Stegmaier and Stonemaier Games!
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In today's video I discuss autobattling games! These are games where you make choices--sometimes involving programming--that set up a series of events/actions over which you have minimal to no control. https://youtu.be/KUzr-o6F0Zg
In regards to several recent crowdfunded games that either relaunched after an initial cancellation or are struggling to move far past their funding goal, I've heard some concerns about trust from potential backers. For example, if a project has a $10,000 funding goal but after the first few days they only have a few hundred backers and $13,000 in funding, is it a mark of dishonesty if they cancel the project, reconfigure, and relaunch? https://stonemaiergames.com/marketable-vs-aspirational-funding-goals/
https://youtube.com/live/ZueGOyxXlOw
Over the weekend I was playing a game, Takenoko, which I hadn't played in a while. I had a rule question about gardener and panda movement, and I did what I often do if I can't find a question in the rulebook: I pulled out my phone and Googled the question. https://stonemaiergames.com/how-do-you-ask-rule-questions/
Today I discuss my favorite legacy games--games featuring permanent changes that can't be undone--out of the roughly 25 that I've played. Legacy games often feature unlocks, surprises, and consequences in a campaign format. https://youtu.be/0rc1h6WlOhI
14 years ago today--on September 10, 2012--Viticulture reached its funding goal on Kickstarter. I consider this the official day that Stonemaier Games was born, and I'm so grateful for those original backers for giving birth to that game and this company. I don't have a monumental topic today; rather, I have a few bite-size topics on which I've ruminated recently. I'd love to hear your thoughts about any of them. https://stonemaiergames.com/bits-and-bobs-5-recent-thoughts-about-tabletop-publishing/
Join Jamey for an hour of Stonemaier Games news, questions, answers, and random discussion topics! https://youtube.com/live/fj8OVuT9BPA
At Stonemaier Games, our staff and contributors now include a total of my 6 full-time coworkers, 1 part-time coworker and cofounder, a number of key independent contractors and creatives (designers and artists), and another 100+ paid volunteers (proofreaders and playtesters). I am so lucky to work with such talented, passionate, and kind people every day. https://stonemaiergames.com/labor-day-2026-whats-new-this-year/
In today's video I share my top 10 favorite tabletop games of all time as of right now (September 2026). https://youtu.be/MhJHqacHXEs
Today I received an enlightening email from a fellow publisher–someone who has used crowdfunding successfully for multiple projects–about their struggles with certain types of marketing and advertising. I’ll explore this publisher’s struggles and share some constructive opinions. https://stonemaiergames.com/the-current-state-of-crowdfunding-marketing-2026/
Join Jamey for an hour of Stonemaier Games news, questions, answers, and random discussion topics! https://youtube.com/live/3ltoyqJMiTA
In a recent article, Colby offers a transparent, humble, and vulnerable perspective about his crowdfunding philosophy, how it didn't result in a successful first launch of The Monolith, and the adjustments he's made for the current campaign. Today I'll share my thoughts Colby's initial goals and how they've evolved. https://stonemaiergames.com/admirable-goals-vs-successful-crowdfunding/
I discuss different resource systems in games; specifically, different types of costs to put things (cards, tiles, miniatures, dice, etc) into play. https://youtu.be/Ow3V4zWB82o
We always try to make games that are easy to get to the table, but this is absurd: Just one month after customers started receiving copies of Wingspan Pocket , the game already has over 1,000 ratings on BoardGameGeek . People are getting the game and actually playing it right away--this is a publisher's dream! https://stonemaiergames.com/one-thousand-ratings-in-one-month/
https://youtube.com/live/2qdjl8wcTGQ
I'm always fascinated by how someone handles communication when things don't go as planned, and we had a few such situations arise during our recent Iceland trip. Here's what happened, how the communication was handled, and what I learned from it as a creator. https://stonemaiergames.com/4-examples-of-good-bad-and-mixed-communication-from-our-iceland-trip/
Jamey summarizes each Stonemaier game (2013-2026) in 1 minute or less. https://youtu.be/drnFyqz2Y_I
I want our customers to feel like very important people (even if they aren't Stonemaier Champions), so I appreciate the variety of these VIP techniques. https://stonemaiergames.com/10-ways-to-offer-vip-status-without-exclusion-gatekeeping-or-elitism/
Join Jamey for an hour of Stonemaier Games news, questions, answers, and random discussion topics! https://youtube.com/live/tGS_5OTLtSE
Jamey and Erica discuss their favorite medium-weight games with simple rules, easy to learn, and high strategic depth. https://youtu.be/j-Z6CFfq69c
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Apple Podcasts rankings via the Mato Topic Intelligence Platform.
Observed September 20, 2026.
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