Published by Hannah Shaffer and Evan Rowland
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
Listen on Apple PodcastsA quick announcement episode to let everyone know that the Escape from Wonderland beta rules are live. This is a draft of the game rules, publicly available for anyone to read and play. To share your thoughts, join us on Discord. Links below: Turtlebun discord: https://discord.gg/h6JsahwgH Link to the beta rules doc here: https://turtlebun.com/products/escape-from-wonderland Episode credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episodes edited by Rob Abrazado: https://robabrazado.com/ Turtlebun links: Patreon: https://www.patreon.com/turtlebun Website: https://turtlebun.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
Hannah sits down with rules editor and game designer Josh Yearsley (Root, Arcs) for a conversation about public playtesting. After more than a decade of editing rulebooks, Josh has developed a keen eye and intuition for playtest feedback. Josh talks about playtesting as a fluid conversation, incorporating feedback on a community scale, and staying true to your own voice when it starts to get lost in the shuffle. Links to episode mentions: Buried Giant Studios Double Fine PsychOdyssey Episode credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episodes edited by Rob Abrazado: https://robabrazado.com/ Turtlebun links: Turtlebun Discord: https://discord.gg/h6JsahwgH (this link expires after 30 days—if you click and it's expired, email us!) Patreon: https://www.patreon.com/turtlebun Website: https://turtlebun.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
We're taking a short break to focus on finishing a game. See you back soon! Links Turtlebun Discord: https://discord.gg/ajP36nzPb2 Patreon: https://www.patreon.com/turtlebun Website: https://turtlebun.com/ Credits Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episodes edited by Rob Abrazado: https://robabrazado.com/ Get in touch Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
Evan and Hannah talk about two separate playtests—Evan’s playtest of the near-complete Escape from Wonderland, and Hannah’s playtest of the just-begun Seekers of the Thrice-Lost Crown. Both games went well, but surprises lurk around every corner, and sometimes someone has to die on the first turn. Episode mentions Lincoln in the Bardo by George Saunders (2018) Links Discord: https://discord.gg/ajP36nzPb2 Patreon: https://www.patreon.com/turtlebun Website: https://turtlebun.com/ Credits Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episodes edited by Rob Abrazado: https://robabrazado.com/ Get in touch Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
Hannah and Evan sit down for a rapid design session for Escape from Wonderland. In 30 minutes, they design an entirely new snow-themed park zone, complete with a gun-wielding Santa. Turtlebun Links Discord: https://discord.gg/ajP36nzPb2 Patreon: https://www.patreon.com/turtlebun Website: https://turtlebun.com/ Credits Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episodes edited by Rob Abrazado: https://robabrazado.com/ Get in touch Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
While Evan's away, Hannah reflects on the announcement that Hampshire College, an unconventional school founded in the 1970s, is closing its doors. It was flawed, idealistic, and not always what was promised. But it was a special place that encouraged weirdos to be weird, and paved our own winding path to game design. Hampshire College Workers' Emergency Relief Fund Help Hampshire workers faced with sudden job loss: https://www.helphampshireworkers.com/ https://www.zeffy.com/en-US/donation-form/hampshire-college-workers-emergency-relief-fund Turtlebun Links Turtlebun Discord: https://discord.gg/ajP36nzPb2 Turtlebun on Patreon: https://www.patreon.com/turtlebun Turtlebun webstore: https://turtlebun.com/ Credits Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episodes edited by Rob Abrazado: https://robabrazado.com/ Get in touch Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
We've always struggled to juggle multiple projects at a time. Right now, finishing the design on Escape from Wonderland is the top priority. But we don't want to set aside every other game and dream. What would it take to do two things at once? Links & Credits: Turtlebun Discord: https://discord.gg/ajP36nzPb2 Turtlebun on Patreon: https://www.patreon.com/turtlebun Our website, for games/art/zines: https://turtlebun.com/ Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episodes edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
How many generations does it take to get into a canoe-making class? In this episode we go on a quest to redesign a queue system for a local craft school and quickly find that you cannot make a perfect queue without systemic social change. Episode Mentions: Hill Institute (With their mission right there on the front page) What Money Can’t Buy: The Moral Limits of Markets by Michael J. Sandel, 2013 (This link takes you to bookshop.org supporting one of our local bookstores—you can set your own!) Happy Rex Manning Day! We are having a game sale! Visit turtlebun.com for 20% off TTRPGs and turtlebun.itch.io for 35% off PDFs. Links & Credits: Turtlebun Discord: https://discord.gg/ajP36nzPb2 Turtlebun on Patreon: https://www.patreon.com/turtlebun Where to buy our games: https://turtlebun.com/ Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episodes edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
A discussion about how to design a liminal zone in a TTRPG leaves us trapped in an in-between place. Episode mentions: r/backrooms House of Leaves (2000 - Horror novel by Mark Z. Danielewski) The Last Unicorn (1982 - Animated movie based on 1968 book by Peter S. Beagle) Ultimate Haunted House (1994 - Point-and-click video game with art by Gahan Wilson) Play it on archive.org here. Links: Turtlebun Discord: https://discord.gg/ajP36nzPb2 Our Patreon: https://www.patreon.com/turtlebun Where to buy our games: https://turtlebun.com/ Credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episodes edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
In this episode, we talk fatigue. Is fatigue something to conquer, or is it a warning sign on the way to a physical and emotional crash? Evan is tired, but we’ve got strategies! After years of learning what the burnout cycle looks like while working on a game, we’re eager to intervene before exhaustion gets the best of us. Episode mentions: Ever so briefly, The Witness (2016 video game, Jonathan Blow) Snowpiercer (2013 movie, Bong Joon Ho) Links: Join us on Discord! https://discord.gg/XD4WVDjvbz Support our work Patreon: https://www.patreon.com/turtlebun Buy our games online: https://turtlebun.com/ Credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
Game design questions can be longer and more complex than their answers. In this episode, we initially set out to do a live-design session tackling an issue from our latest playtest, but discovered that describing the question required revisiting nearly every other part of the game. Join us for a chat about Twilight rules, open-eyed investigations, and escaping a cursed amusement park. Links: We have a Discord! Come talk about Design Doc and Star Trek. https://discord.gg/XD4WVDjvbz Turtlebun on Patreon: https://www.patreon.com/turtlebun Our games: https://turtlebun.com/ Credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
Who designs the game? Is it the players, who make decisions in real time at the table? The GM, who’s at the ready to suggest ideas or dole out consequences? Or the designers, who… well… make the game? In this episode, we talk about when and how to distribute control of the experience between the players, the GM, ourselves as designers, and random rolls of the dice. Links: Join the Turtlebun Discord: https://discord.gg/ApNfNvUk Support our work on Patreon: https://www.patreon.com/turtlebun Check out our games: https://turtlebun.com/ Credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
Hannah watched 51 movies in 2025. Not all of them were helpful for game design, but there was inspiration to be found everywhere—in the form of left-behind robots, edgy existential planets, sci-fi noir, and Mother. Mother? Mother! Follow along and find every movie mentioned in the episode here: https://letterboxd.com/hanbandit/diary/films/for/2025/by/added-earliest/ Watch movies through your library on Kanopy: https://www.kanopy.com/ More Links: Turtlebun Discord: https://discord.gg/XD4WVDjvbz Support our work on Patreon: https://www.patreon.com/turtlebun Our games: https://turtlebun.com/ Credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episodes edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
Sometimes a design problem can't be solved in any straightforward way. You need an epiphany! That can't be forced, but it can be encouraged. Hannah and Evan talk about the epiphanies that shaped their previous games and how to attract those mysterious flashes of insight. Links: We have a Discord! Come talk about Design Doc and Star Trek. https://discord.gg/XD4WVDjvbz Turtlebun on Patreon: https://www.patreon.com/turtlebun Our games: https://turtlebun.com/ Credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
As the year draws to a close we talk about New Year's resolutions. Hannah makes them every year, Evan does not. Hannah shares her elaborate system for setting goals of masteries, experiences, and skills. And together, we consider Turtlebun's upcoming year. Links: Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz Support our work on Patreon: https://www.patreon.com/turtlebun Buy our games: https://turtlebun.com/ Credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
Conventions are an opportunity for us to get our games in front of a bigger audience, and PAX Unplugged is our biggest show. The stakes feel high, and we have to balance our ambitious goals with practical preparations. In this episode, we talk about what we were proud of, what we wish we’d done differently, and how every year we get a little better. Episode mentions: Thoughtcrime Games - https://thoughtcrimegames.itch.io/ Elliot Davis - https://www.moreblueberries.com/ World Champ Game Co. - https://www.worldchamp.io/ Links: Public Guest 5: https://turtlebun.com/products/public-guest-5-notebook Worldbuilding Art Print: https://turtlebun.com/products/worldbuilding-art-print Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz Support Design Doc on Patreon: https://www.patreon.com/turtlebun Credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
Just a quick announcement that we'll be skipping a release cycle for the Thanksgiving holiday. See you back in two weeks with a new episode! In the meantime you might consider: Joining the Turtlebun Discord: https://discord.gg/XD4WVDjvbz Supporting Design Doc on Patreon: https://www.patreon.com/turtlebun Picking up one of our games: https://turtlebun.com/ Design Doc Credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
It's hard for us to make a hack that doesn't grow into a game of its own. In this episode, we talk about two playtests—one for a game variant, another for a new hack—and say what went well, what needs work, and how to keep small things small. Links: Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz Support Design Doc Patreon: https://www.patreon.com/turtlebun Check out our games: https://turtlebun.com/ Credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
Endings are hard. The ending of a roleplaying game isn’t just the culmination of the story; it’s also when the themes and purpose of the game become clear. In this episode we talk about designing a conclusion that comes at the right time, conveys the right message, and still leaves room for all the improvisation of roleplaying. Episode mentions: Ready Player One—but just a brief mention this time, promise! Mother! (2017 film written & directed by Darren Aronofsky) Other Design Doc episodes mentioned: Epilogues in Games (May 2025) Finding the Game's Emotional Core (March 2019) Links: Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz Support our work on Patreon: https://www.patreon.com/turtlebun Buy our games: https://turtlebun.com/ Credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
Is Design Doc a game design podcast? A saga about the challenges of making art for a living? A never-ending field trip? In episode 101 we talk about how Design Doc began, what it became, and what we hope it could become. Plus, dinosaurs! Episode mentions: Internet Shaquille video about short-form content - “I Posted a Short EVERY Day and THIS Happened!” https://www.youtube.com/watch?v=uvu3SDigoMA Links: Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz Support our work on Patreon: https://www.patreon.com/turtlebun Buy our games: https://turtlebun.com/ Credits: Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com
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